#!/usr/bin/env python3 class SplashScreen: def __init__(self, g, width = 32, height = 32): self.gui = g self.width = width self.height = height def draw(self): self.gui.set_pixel( 0, 0, (255, 255, 255)) self.gui.set_pixel( 0, self.height - 1, ( 0, 0, 255)) self.gui.set_pixel(self.width - 1, 0, (255, 0, 0)) self.gui.set_pixel(self.width - 1, self.height - 1, ( 0, 255, 0)) for i in range(0, int(min(self.width, self.height) / 3)): self.gui.set_pixel((self.width / 2) - 1 + i, (self.height / 2) - 1 + i, (255, 255, 255)) self.gui.set_pixel((self.width / 2) - 1 - i, (self.height / 2) - 1 - i, (255, 255, 255)) self.gui.set_pixel((self.width / 2) - 1 + i, (self.height / 2) - 1 - i, (255, 255, 255)) self.gui.set_pixel((self.width / 2) - 1 - i, (self.height / 2) - 1 + i, (255, 255, 255)) def finished(self): return True def restart(self): pass if __name__ == "__main__": import platform t = None if platform.machine() == "armv7l": from pi import PiMatrix t = PiMatrix() else: from test import TestGUI t = TestGUI() s = SplashScreen(t) s.draw() t.debug_loop(s.draw)