#!/usr/bin/env python3 import pygame class TestGUI: def __init__(self, width = 32, height = 32, multiplier = 16): self.width = width self.height = height self.multiplier = multiplier pygame.display.init() self.screen = pygame.display.set_mode((self.width * self.multiplier, self.height * self.multiplier)) self.clock = pygame.time.Clock() self.running = True def exit(self): pygame.quit() def loop_start(self): for event in pygame.event.get(): if event.type == pygame.QUIT: return True self.screen.fill("black") return False def loop_end(self): pygame.display.flip() self.clock.tick(60) def debug_loop(self, func = None): while True: if self.loop_start(): break if func != None: func() self.loop_end() self.exit() def set_pixel(self, x, y, color): if (x < 0) or (y < 0) or (x >= self.width) or (y >= self.height): return pygame.draw.rect(self.screen, color, pygame.Rect(x * self.multiplier, y * self.multiplier, self.multiplier, self.multiplier)) if __name__ == "__main__": t = TestGUI(32, 32) t.debug_loop(lambda: t.set_pixel(15, 15, (255, 255, 255)))