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- #!/usr/bin/env python3
-
- # ----------------------------------------------------------------------------
- # "THE BEER-WARE LICENSE" (Revision 42):
- # <xythobuz@xythobuz.de> wrote this file. As long as you retain this notice
- # you can do whatever you want with this stuff. If we meet some day, and you
- # think this stuff is worth it, you can buy me a beer in return. Thomas Buck
- # ----------------------------------------------------------------------------
-
- import time
-
- class Manager:
- def __init__(self, g, i = None, ss = 2):
- self.gui = g
- self.input = i
- self.step_size = ss
- self.screens = []
- self.restart()
-
- def restart(self):
- self.index = 0
- self.done = False
- self.lastTime = time.time()
- self.old_keys = {
- "l": False,
- "r": False,
- }
-
- #print("Manager ", len(self.screens), " reset to ", self.index)
-
- if len(self.screens) > 0:
- self.screens[0][0].restart()
-
- def finished(self):
- return self.done
-
- def add(self, s, d = None):
- v = (s, d)
- self.screens.append(v)
-
- def buttons(self):
- keys = self.input.get()
-
- if keys["l"] and (not self.old_keys["l"]):
- self.switch_to(-1, False)
- elif keys["r"] and (not self.old_keys["r"]):
- self.switch_to(1, False)
-
- self.old_keys = keys.copy()
-
- def child_count(self, i, update_flag):
- if i > 0:
- if update_flag:
- index = self.index
- l = len(self.screens)
- else:
- index = int(self.index / self.step_size)
- l = int(len(self.screens) / self.step_size)
- #print(self.index, len(self.screens), index, l, (index >= (l - 1)))
- return index >= (l - 1)
- else:
- return self.index <= 0
-
- def switch_this_to(self, i, update_flag):
- self.lastTime = time.time()
-
- if update_flag:
- # go through all for normal operation
- self.index = (self.index + i) % len(self.screens)
- else:
- # use step_size for button presses
- self.index = int((int(self.index / self.step_size) + i) * self.step_size) % len(self.screens)
-
- self.done = self.child_count(i, update_flag)
-
- #print("Manager ", len(self.screens), " switch to ", self.index, update_flag)
-
- self.screens[self.index][0].restart()
-
- def switch_to(self, i, update_flag):
- c = self.screens[self.index][0]
- if hasattr(c, "switch_to") and hasattr(c, "child_count"):
- if c.child_count(i, update_flag):
- self.switch_this_to(i, update_flag)
- else:
- c.switch_to(i, update_flag)
- else:
- self.switch_this_to(i, update_flag)
-
- def draw(self):
- if self.input != None:
- self.buttons()
-
- self.screens[self.index][0].draw()
-
- if self.screens[self.index][1] == None:
- # let screen decide when it is done
- if self.screens[self.index][0].finished():
- self.switch_to(1, True)
- else:
- # use given timeout
- now = time.time()
- if ((now - self.lastTime) > self.screens[self.index][1]) or (now < self.lastTime):
- self.switch_to(1, True)
-
- if __name__ == "__main__":
- from splash import SplashScreen
- from scroll import ScrollText
- from solid import Solid
- from life import GameOfLife
-
- import util
- i = util.getInput()
- t = util.getTarget(i)
-
- splash = SplashScreen(t)
- t.loop_start()
- splash.draw()
- t.loop_end()
-
- sub = Manager(t)
- sub.add(ScrollText(t, "Hello", "ib8x8u"))
- sub.add(Solid(t, 1.0, (0, 255, 0)))
- sub.add(ScrollText(t, "World", "ib8x8u"))
- sub.add(Solid(t, 1.0, (0, 0, 255)))
-
- m = Manager(t, i)
- m.add(sub)
- m.add(Solid(t, 1.0, (255, 255, 0)))
-
- m.add(ScrollText(t, "This appears once", "ib8x8u"))
- m.add(Solid(t, 1.0))
-
- m.add(ScrollText(t, "And this twice...", "ib8x8u", 2))
- m.add(Solid(t, 1.0))
-
- m.add(GameOfLife(t, 20, (0, 255, 0), (0, 0, 0), 5.0, True))
- m.add(Solid(t, 1.0))
-
- m.restart()
- util.loop(t, m.draw)
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