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- from scroll import ScrollText
- import time
- import random
- import math
- import util
-
- class Breakout:
- def __init__(self, g, i, ts = 0.1, to = 60.0):
- self.gui = g
- self.input = i
- self.timestep = ts
- self.timeout = to
-
- self.paddle_width = 9
-
- self.winText = ScrollText(self.gui, "You Won!", "uushi",
- 2, 50, (0, 255, 0))
- self.loseText = ScrollText(self.gui, "Game Over!", "uushi",
- 2, 50, (255, 0, 0))
- self.scoreText = ScrollText(self.gui, "Score:", "uushi",
- 2, 50, (255, 255, 255))
-
- self.bg_c = (0, 0, 0)
- self.fg_c = (0, 255, 0)
- self.ball_c = (255, 0, 0)
- self.paddle_c = (255, 255, 255)
- self.text_c = (0, 0, 255)
-
- random.seed()
- self.restart()
-
- def place(self):
- self.player = int(self.gui.width / 2)
- self.ball = [
- self.player,
- self.gui.height - 2,
- 1,
- -1,
- ]
-
- def restart(self):
- self.start = time.time()
- self.last = time.time()
- self.lives = 3
- self.score = 0
- self.direction = ""
-
- self.data = [[self.bg_c for y in range(self.gui.height)] for x in range(self.gui.width)]
-
- self.maxScore = 0
- for x in range(5,self.gui.width - 5):
- for y in range(5,10):
- self.data[x][y] = self.fg_c
- self.maxScore += 1
-
-
- self.nothing_to_lose = False
-
- DrawText = util.getTextDrawer()
- self.text = DrawText(self.gui, self.text_c)
-
- self.place()
-
- self.old_keys = {
- "left": False,
- "right": False,
- "up": False,
- "down": False,
- "a": False,
- "b": False,
- "x": False,
- "y": False,
- "l": False,
- "r": False,
- "start": False,
- "select": False,
- }
-
- def finished(self):
- if self.input == None:
-
- if (time.time() - self.start) >= self.timeout:
- return True
-
- if self.lives < 0:
-
- return self.scoreText.finished()
-
- return False
-
- def buttons(self, next_step=False):
- keys = self.input.get()
-
- if keys["left"] and (not self.old_keys["left"] or next_step) and (not self.old_keys["select"]):
- self.direction = "l"
- elif keys["right"] and (not self.old_keys["right"] or next_step) and (not self.old_keys["select"]):
- self.direction = "r"
- elif (keys["select"] and keys["start"] and (not self.old_keys["start"])) or (keys["start"] and keys["select"] and (not self.old_keys["select"])):
- self.restart()
-
- self.old_keys = keys.copy()
-
- def step(self):
-
- self.ball[0] += self.ball[2]
- self.ball[1] += self.ball[3]
-
-
- if self.ball[0] <= 0:
- self.ball[2] = -self.ball[2]
- self.ball[0] = 0
-
-
- if self.ball[0] >= self.gui.width - 1:
- self.ball[2] = -self.ball[2]
- self.ball[0] = self.gui.width - 1
-
-
- if self.data[int(self.ball[0])][int(self.ball[1])] != self.bg_c:
- self.data[int(self.ball[0])][int(self.ball[1])] = self.bg_c
- self.score += 1
-
-
-
- self.ball[3] = -self.ball[3]
-
-
- if self.ball[1] <= 0:
- self.ball[3] = -self.ball[3]
-
-
-
- if self.ball[1] >= self.gui.height - 1:
- if self.nothing_to_lose:
-
- self.ball[3] = -self.ball[3]
- else:
- self.place()
- self.lives -= 1
-
-
- elif self.ball[1] >= self.gui.height - 2:
- pos_on_paddle = self.player - self.ball[0]
- if abs(pos_on_paddle) > self.paddle_width/2:
- return
-
-
- if pos_on_paddle == 0:
- pos_on_paddle = -0.5 if self.ball[3] > 0 else 0.5
-
-
- angle_degree = 80 * pos_on_paddle / (self.paddle_width/2)
- self.ball[2] = -1 * math.sin(angle_degree/180*3.14159) * math.sqrt(2)
- self.ball[3] = -1 * math.cos(angle_degree/180*3.14159) * math.sqrt(2)
-
-
- def finishedEndScreen(self):
- if self.score >= self.maxScore:
- return self.winText.finished()
- else:
- return self.loseText.finished()
-
- def drawEndScreen(self):
- if self.score >= self.maxScore:
- self.winText.draw()
- else:
- self.loseText.draw()
-
- def drawScoreScreen(self):
- self.scoreText.draw()
-
- def draw(self):
- now = time.time()
-
- if self.input != None:
- self.buttons((now - self.last) >= self.timestep)
- else:
-
- pass
-
-
- if (self.lives < 0) or (self.score >= self.maxScore):
- if self.finishedEndScreen():
- self.drawScoreScreen()
- else:
- self.drawEndScreen()
- self.scoreText.restart()
- return
-
-
- if self.direction == "l":
- self.player = max(self.player - 1, 0)
- elif self.direction == "r":
- self.player = min(self.player + 1, self.gui.width - 1)
- self.direction = ""
-
-
- now = time.time()
- if (now - self.last) >= self.timestep:
- self.last = now
- self.step()
-
-
- if (self.lives < 0) or (self.score >= self.maxScore):
- self.scoreText.setText("Score: " + str(self.score), "uushi")
- self.winText.restart()
- self.loseText.restart()
- self.scoreText.restart()
-
-
- for x in range(0, self.gui.width):
- for y in range(0, self.gui.height):
- self.gui.set_pixel(x, y, self.data[x][y])
-
-
- self.text.setText(str(self.score), "tom-thumb")
- self.text.draw(-1, self.gui.height / 2 - 2)
-
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- self.text.setText(str(self.lives), "tom-thumb")
- self.text.draw(-self.gui.width + 4, self.gui.height / 2 - 2)
-
-
- for x in range(0, self.paddle_width):
- self.gui.set_pixel(x + self.player - int(self.paddle_width / 2), self.gui.height - 1, self.paddle_c)
-
-
- self.gui.set_pixel(int(self.ball[0]), int(self.ball[1]), self.ball_c)
-
- if __name__ == "__main__":
-
- i = util.getInput()
- t = util.getTarget(i)
-
- d = Breakout(t, i)
-
-
- d.fg_c = (0, 150, 0)
- d.ball_c = (150, 0, 0)
- d.paddle_c = (150, 150, 150)
- d.text_c = (0, 0, 150)
- d.restart()
-
- util.loop(t, d.draw)
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