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- #!/usr/bin/env python3
-
- # Uses the Python BDF format bitmap font parser:
- # https://github.com/tomchen/bdfparser
- #
- # And the pillow Python Imaging Library:
- # https://github.com/python-pillow/Pillow
- #
- # ----------------------------------------------------------------------------
- # "THE BEER-WARE LICENSE" (Revision 42):
- # <xythobuz@xythobuz.de> wrote this file. As long as you retain this notice
- # you can do whatever you want with this stuff. If we meet some day, and you
- # think this stuff is worth it, you can buy me a beer in return. Thomas Buck
- # ----------------------------------------------------------------------------
-
- from bdfparser import Font
- from PIL import Image
- import os
- import time
-
- class DrawText:
- def __init__(self, g, fg = (255, 255, 255), bg = (0, 0, 0), c = (0, 255, 0)):
- self.gui = g
- self.fg = fg
- self.bg = bg
- self.color = c
-
- scriptDir = os.path.dirname(os.path.realpath(__file__))
- fontDir = os.path.join(scriptDir, "fonts")
- self.fonts = {}
- for f in os.listdir(os.fsencode(fontDir)):
- filename = os.fsdecode(f)
-
- if not filename.lower().endswith(".bdf"):
- continue
-
- # TODO hard-coded per-font offsets and spacing adjustment
- offset = 0
- spacing = 0
- if filename == "iv18x16u.bdf":
- offset = 6
- elif filename == "ib8x8u.bdf":
- offset = 10
- elif filename == "lemon.bdf":
- offset = 8
- spacing = -3
- elif filename == "antidote.bdf":
- offset = 9
- spacing = -1
- elif filename == "uushi.bdf":
- offset = 8
- spacing = -2
- elif filename == "tom-thumb.bdf":
- offset = 12
- spacing = 2
-
- # center vertically, in case of
- # multiple stacked panels
- # TODO hard-coded offsets assume 32x32 panels
- if self.gui.height > 32:
- offset += 16
-
- font = Font(os.path.join(fontDir, filename))
- data = (font, offset, {}, spacing)
- self.fonts[filename[:-4]] = data
-
- def getGlyph(self, c, font):
- if not isinstance(font, str):
- # fall-back to first available font
- f, offset, cache, spacing = next(iter(self.fonts))
- else:
- # users font choice
- f, offset, cache, spacing = self.fonts[font]
-
- # only render glyphs once, cache resulting image data
- if not c in cache:
- g = f.glyph(c).draw()
-
- # invert color
- g = g.replace(1, 2).replace(0, 1).replace(2, 0)
-
- # render to pixel data
- bytesdict = {
- 0: int(self.fg[2] << 16 | self.fg[1] << 8 | self.fg[0]).to_bytes(4, byteorder = "little"),
- 1: int(self.bg[2] << 16 | self.bg[1] << 8 | self.bg[0]).to_bytes(4, byteorder = "little"),
- 2: int(self.color[2] << 16 | self.color[1] << 8 | self.color[0]).to_bytes(4, byteorder = "little"),
- }
- img = Image.frombytes('RGBA',
- (g.width(), g.height()),
- g.tobytes('RGBA', bytesdict))
- cache[c] = img
-
- return (cache[c], offset, spacing)
-
- def drawGlyph(self, g, xOff, yOff, spacing):
- if xOff >= self.gui.width:
- return
-
- for x in range(0, g.width):
- for y in range(0, g.height):
- xTarget = xOff + x
- if (xTarget < 0) or (xTarget >= self.gui.width):
- continue
-
- p = g.getpixel((x, y))
- self.gui.set_pixel(xTarget, yOff + y, p)
-
- for x in range(0, spacing):
- for y in range(0, g.height):
- self.gui.set_pixel(xOff + x + g.width, yOff + y, self.bg)
-
- def text(self, s, f, offset = 0, earlyAbort = True, yOff = 0):
- w = 0
- for c in s:
- xOff = -offset + w
- if earlyAbort:
- if xOff >= self.gui.width:
- break
-
- g, y, spacing = self.getGlyph(c, f)
- w += g.width + spacing
-
- if xOff >= -16: # some wiggle room so chars dont disappear
- self.drawGlyph(g, xOff, y + yOff, spacing)
- return w
-
- class ScrollText:
- def __init__(self, g, t, f, i = 1, s = 75, fg = (255, 255, 255), bg = (0, 0, 0)):
- self.gui = g
- self.drawer = DrawText(self.gui, fg, bg)
- self.iterations = i
- self.speed = 1.0 / s
-
- self.setText(t, f)
- self.restart()
-
- def setText(self, t, f):
- self.text = t
- self.font = f
- self.width = self.drawer.text(self.text, self.font, 0, False)
-
- def restart(self):
- self.offset = -self.gui.width
- self.last = time.time()
- self.count = 0
-
- def finished(self):
- return (self.count >= self.iterations)
-
- def draw(self):
- if (time.time() - self.last) > self.speed:
- off = (time.time() - self.last) / self.speed
- self.offset += int(off)
- self.last = time.time()
- if self.offset >= self.width:
- self.offset = -self.gui.width
- self.count += 1
-
- self.drawer.text(self.text, self.font, self.offset, True)
-
- if __name__ == "__main__":
- import util
- t = util.getTarget()
-
- # show splash screen while initializing
- from splash import SplashScreen
- splash = SplashScreen(t)
- t.loop_start()
- splash.draw()
- t.loop_end()
-
- from manager import Manager
- m = Manager(t)
-
- scriptDir = os.path.dirname(os.path.realpath(__file__))
- fontDir = os.path.join(scriptDir, "fonts")
- for f in os.listdir(os.fsencode(fontDir)):
- filename = os.fsdecode(f)
- if not filename.endswith(".bdf"):
- continue
-
- fontName = filename[:-4]
- s = fontName + " Abcdefgh " + fontName
- m.add(ScrollText(t, s, fontName, 1, 75, (0, 255, 0), (0, 0, 25)))
-
- m.restart()
- t.loop(m.draw)
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