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- #!/usr/bin/env python3
-
- # ----------------------------------------------------------------------------
- # "THE BEER-WARE LICENSE" (Revision 42):
- # <xythobuz@xythobuz.de> wrote this file. As long as you retain this notice
- # you can do whatever you want with this stuff. If we meet some day, and you
- # think this stuff is worth it, you can buy me a beer in return. Thomas Buck
- # ----------------------------------------------------------------------------
-
- from scroll import ScrollText
- import time
- import random
- import util
-
- class TunnelRun:
- def __init__(self, g, i, t = 0.10, to = 60.0):
- self.gui = g
- self.input = i
- self.timestep = t
- self.timeout = to
-
- self.winText = ScrollText(self.gui, "You Won!", "uushi",
- 1, 50, (0, 255, 0))
- self.loseText = ScrollText(self.gui, "Game Over!", "uushi",
- 1, 50, (255, 0, 0))
- self.scoreText = ScrollText(self.gui, "Score:", "uushi",
- 3, 50, (255, 0, 255))
-
- DrawText = util.getTextDrawer()
- self.text = DrawText(self.gui, (0, 0, 255))
-
- self.restart()
-
- def restart(self):
- self.start = time.time()
- self.last = time.time()
- self.direction = "r"
- self.directionTmp = "r"
- self.done = False
-
- self.player = [ int(self.gui.width / 2), int(self.gui.height / 2) ]
-
- self.old_keys = {
- "left": False,
- "right": False,
- "up": False,
- "down": False,
- "a": False,
- "b": False,
- "x": False,
- "y": False,
- "l": False,
- "r": False,
- "start": False,
- "select": False,
- }
-
- def finished(self):
- if self.input == None:
- # backup timeout for "AI"
- if (time.time() - self.start) >= self.timeout:
- return True
-
- if self.done:
- # game over screen
- return self.scoreText.finished()
-
- return False
-
- def buttons(self):
- keys = self.input.get()
-
- if keys["left"] and (not self.old_keys["select"]):
- self.player[0] = self.player[0] - 1
- if keys["right"] and (not self.old_keys["select"]):
- self.player[0] = self.player[0] + 1
- if keys["up"] and (not self.old_keys["select"]):
- self.player[1] = self.player[1] - 1
- if keys["down"] and (not self.old_keys["select"]):
- self.player[1] = self.player[1] + 1
- if (keys["select"] and keys["start"] and (not self.old_keys["start"])) or (keys["start"] and keys["select"] and (not self.old_keys["select"])):
- self.restart()
-
- self.old_keys = keys.copy()
-
- if (self.player[0] < 0) or (self.player[1] < 0) or (self.player[0] >= self.gui.width) or (self.player[1] >= self.gui.height):
- return False
-
- return True
-
- def step(self):
- return True
-
- def finishedEndScreen(self):
- now = time.time()
- score = int(now - self.start)
- # TODO win condition
- if score >= self.gui.width * self.gui.height:
- return self.winText.finished()
- else:
- return self.loseText.finished()
-
- def drawEndScreen(self):
- now = time.time()
- score = int(now - self.start)
- # TODO win condition
- if score >= self.gui.width * self.gui.height:
- self.winText.draw()
- else:
- self.loseText.draw()
-
- def die(self):
- self.done = True
- now = time.time()
- score = int(now - self.start)
- self.scoreText.setText("Score: " + str(score), "uushi")
- self.winText.restart()
- self.loseText.restart()
- self.scoreText.restart()
-
- def draw(self):
- if self.done:
- if self.finishedEndScreen():
- self.scoreText.draw()
- else:
- self.drawEndScreen()
- self.scoreText.restart()
- return
-
- if self.input != None:
- cont = self.buttons()
- if cont == False:
- self.die()
- else:
- # TODO "AI"
- pass
-
- now = time.time()
- if (now - self.last) >= self.timestep:
- self.last = now
- cont = self.step()
- if cont == False:
- self.die()
-
- #for x in range(0, self.gui.width):
- # for y in range(0, self.gui.height):
- # self.gui.set_pixel(x, y, (0, 0, 0))
-
- # draw score
- now = time.time()
- score = int(now - self.start)
- self.text.setText(str(score), "tom-thumb")
- self.text.draw(-1, self.gui.height / 2 - 2)
-
- # draw player
- self.gui.set_pixel(self.player[0], self.player[1], (255, 0, 0))
-
- if __name__ == "__main__":
- # Need to import InputWrapper before initializing RGB Matrix on Pi
- i = util.getInput()
- t = util.getTarget(i)
-
- d = TunnelRun(t, i)
- util.loop(t, d.draw)
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