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- #!/usr/bin/env python3
-
- # ----------------------------------------------------------------------------
- # "THE BEER-WARE LICENSE" (Revision 42):
- # <xythobuz@xythobuz.de> wrote this file. As long as you retain this notice
- # you can do whatever you want with this stuff. If we meet some day, and you
- # think this stuff is worth it, you can buy me a beer in return. Thomas Buck
- # ----------------------------------------------------------------------------
-
- import time
- import random
-
- class GameOfLife:
- def __init__(self, g, f = 20, c1 = (255, 255, 255), c2 = (0, 0, 0), t = 20.0, rc = None, bt = 45.0):
- self.gui = g
- self.interval = 1.0 / f
- self.setColors(c1, c2)
- self.timeout = t
- self.randomizeColors = rc
- self.backupTimeout = bt
- random.seed()
- self.restart()
-
- self.editDistFinish = 20
-
- def restart(self):
- self.data = self.init()
- self.start = time.time()
- self.last = time.time()
- self.lastColor = time.time()
- self.done = False
- self.lastDiff = 100
-
- if self.randomizeColors != None:
- self.randomize()
-
- def setColors(self, c1 = (255, 255, 255), c2 = (0, 0, 0)):
- self.colorFG = c1
- self.colorBG = c2
-
- def randomize(self):
- c1 = (random.randrange(0, 16) << 4, random.randrange(0, 16) << 4, random.randrange(0, 16) << 4)
- c2 = (random.randrange(0, 16) << 0, random.randrange(0, 16) << 0, random.randrange(0, 16) << 0)
- self.setColors(c1, c2)
-
- def init(self):
- data = []
- for x in range(0, self.gui.width):
- d = []
- for y in range(0, self.gui.height):
- v = False
- if random.randrange(0, 2) == 1:
- v = True
-
- d.append(v)
- data.append(d)
- return data
-
- def finished(self):
- if self.done:
- return True
-
- if self.timeout != None:
- if (time.time() - self.start) > self.timeout:
- return True
- else:
- if self.lastDiff < self.editDistFinish:
- return True
- if (time.time() - self.start) > self.backupTimeout:
- return True
-
- return False
-
- def alive(self, data, x, y):
- if (x < 0) or (y < 0) or (x >= self.gui.width) or (y >= self.gui.height):
- return False
- return data[x][y]
-
- def live_neighbours(self, data, x, y):
- c = 0
- for xOff in range(-1, 2):
- for yOff in range(-1, 2):
- if (xOff == 0) and (yOff == 0):
- continue
- if self.alive(data, x + xOff, y + yOff):
- c += 1
- if c == 4:
- # 4 or more is not interesting for us
- break
- return c
-
- def step(self):
- # deep copy
- old = [x[:] for x in self.data]
-
- for x in range(0, self.gui.width):
- for y in range(0, self.gui.height):
- ln = self.live_neighbours(old, x, y)
- if old[x][y] and ((ln == 2) or (ln == 3)):
- # Any live cell with two or three live neighbours survives.
- self.data[x][y] = True
- elif (not old[x][y]) and (ln == 3):
- # Any dead cell with three live neighbours becomes a live cell.
- self.data[x][y] = True
- else:
- # All other live cells die in the next generation. Similarly, all other dead cells stay dead.
- self.data[x][y] = False
-
- # compare new and old states
- diff = 0
- for x in range(0, self.gui.width):
- for y in range(0, self.gui.height):
- if self.data[x][y] != old[x][y]:
- diff += 1
- if self.timeout == None:
- if diff >= self.editDistFinish:
- break
- else:
- if diff >= 1:
- break
- self.done = (diff == 0)
- self.lastDiff = diff
-
- def draw(self):
- if (time.time() - self.last) > self.interval:
- self.last = time.time()
- self.step()
-
- if (self.randomizeColors != None) and (self.randomizeColors != True):
- if (time.time() - self.lastColor) > self.randomizeColors:
- self.lastColor = time.time()
- self.randomize()
-
- for x in range(0, self.gui.width):
- for y in range(0, self.gui.height):
- if self.data[x][y]:
- self.gui.set_pixel(x, y, self.colorFG)
- else:
- self.gui.set_pixel(x, y, self.colorBG)
-
- if __name__ == "__main__":
- import util
- t = util.getTarget()
-
- g = GameOfLife(t, 20, (255, 255, 255), (0, 0, 0), None, 2.0)
-
- def helper():
- if g.finished():
- g.restart()
- g.draw()
-
- t.loop(helper)
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