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state machine uses array of function pointers

Thomas Buck hace 1 año
padre
commit
2386fb0893
Se han modificado 2 ficheros con 60 adiciones y 69 borrados
  1. 2
    0
      include/state.h
  2. 58
    69
      src/state.c

+ 2
- 0
include/state.h Ver fichero

@@ -25,6 +25,8 @@ enum system_state {
25 25
     STATE_VOLCANO_WORKFLOW,
26 26
     STATE_VOLCANO_RUN,
27 27
     STATE_CRAFTY,
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+
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+    STATE_INVALID,
28 30
 };
29 31
 
30 32
 void state_switch(enum system_state next);

+ 58
- 69
src/state.c Ver fichero

@@ -24,6 +24,49 @@
24 24
 #include "state_crafty.h"
25 25
 #include "state.h"
26 26
 
27
+#define stringify(name) # name
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+
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+struct state {
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+    const char * const name;
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+    void (*enter)(void);
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+    void (*exit)(void);
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+    void (*run)(void);
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+};
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+
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+static const struct state states[STATE_INVALID + 1] = {
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+    {
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+        .name = stringify(STATE_INIT),
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+        .enter = NULL,
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+        .exit = NULL,
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+        .run = NULL,
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+    }, {
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+        .name = stringify(STATE_SCAN),
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+        .enter = state_scan_enter,
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+        .exit = state_scan_exit,
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+        .run = state_scan_run,
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+    }, {
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+        .name = stringify(STATE_VOLCANO_WORKFLOW),
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+        .enter = state_volcano_wf_enter,
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+        .exit = state_volcano_wf_exit,
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+        .run = state_volcano_wf_run,
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+    }, {
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+        .name = stringify(STATE_VOLCANO_RUN),
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+        .enter = state_volcano_run_enter,
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+        .exit = state_volcano_run_exit,
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+        .run = state_volcano_run_run,
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+    }, {
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+        .name = stringify(STATE_CRAFTY),
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+        .enter = state_crafty_enter,
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+        .exit = state_crafty_exit,
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+        .run = state_crafty_run,
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+    }, {
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+        .name = stringify(STATE_INVALID),
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+        .enter = NULL,
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+        .exit = NULL,
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+        .run = NULL,
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+    }
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+};
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+
27 70
 static enum system_state state = STATE_INIT;
28 71
 
29 72
 void state_switch(enum system_state next) {
@@ -31,85 +74,31 @@ void state_switch(enum system_state next) {
31 74
         return;
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     }
33 76
 
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-    // clean up old state when leaving it
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-    switch (state) {
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-    case STATE_SCAN:
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-        debug("leaving STATE_SCAN");
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-        state_scan_exit();
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-        break;
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-
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-    case STATE_VOLCANO_WORKFLOW:
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-        debug("leaving STATE_VOLCANO_WORKFLOW");
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-        state_volcano_wf_exit();
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-        break;
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-
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-    case STATE_VOLCANO_RUN:
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-        debug("leaving STATE_VOLCANO_RUN");
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-        state_volcano_run_exit();
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-        break;
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-
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-    case STATE_CRAFTY:
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-        debug("leaving STATE_CRAFTY");
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-        state_crafty_exit();
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-        break;
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-
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-    default:
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-        break;
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+    if (next > STATE_INVALID) {
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+        debug("invalid new state %d", next);
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+        next = STATE_INVALID;
58 80
     }
59 81
 
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-    // prepare new state on entering
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-    switch (next) {
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-    case STATE_SCAN:
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-        debug("entering STATE_SCAN");
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-        state_scan_enter();
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-        break;
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-
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-    case STATE_VOLCANO_WORKFLOW:
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-        debug("entering STATE_VOLCANO_WORKFLOW");
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-        state_volcano_wf_enter();
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-        break;
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-
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-    case STATE_VOLCANO_RUN:
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-        debug("entering STATE_VOLCANO_RUN");
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-        state_volcano_run_enter();
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-        break;
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-
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-    case STATE_CRAFTY:
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-        debug("entering STATE_CRAFTY");
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-        state_crafty_enter();
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-        break;
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+    debug("leaving %s", states[state].name);
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+    if (states[state].exit) {
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+        states[state].exit();
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+    }
81 86
 
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-    default:
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-        break;
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+    debug("entering %s", states[next].name);
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+    if (states[next].enter) {
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+        states[next].enter();
84 90
     }
85 91
 
86 92
     state = next;
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 }
88 94
 
89 95
 void state_run(void) {
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-    switch (state) {
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-    case STATE_INIT:
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-        break;
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-
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-    case STATE_SCAN:
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-        state_scan_run();
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-        break;
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-
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-    case STATE_VOLCANO_WORKFLOW:
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-        state_volcano_wf_run();
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-        break;
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-
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-    case STATE_VOLCANO_RUN:
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-        state_volcano_run_run();
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-        break;
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-
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-    case STATE_CRAFTY:
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-        state_crafty_run();
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-        break;
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-
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-    default:
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+    if (state >= STATE_INVALID) {
111 97
         debug("invalid main state %d", state);
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         state_switch(STATE_SCAN);
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-        break;
99
+    }
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+
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+    if (states[state].run) {
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+        states[state].run();
114 103
     }
115 104
 }

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