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+title: OpenRaider
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+description: Classic Tomb Raider game engine re-implementation
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+parent: projects
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+github: https://git.xythobuz.de/thomas/OpenRaider
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+date: 2013-12-15
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+update: 2015-08-13
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+---
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+
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+In 2013 I decided to fork the [OpenRaider](http://openraider.sourceforge.net/) project to get it to run on a modern Mac OS X machine.
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+I also wanted to learn a bit about 3D graphics and OpenGL.
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+Without planning it, I completely rewrote the whole project in a span of about two years.
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+
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+I wrote some blog posts about OpenRaider.
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+
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+* [Initial blog post about fork](2014_03_22_openraider.html)
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+* [Work on font rendering](2014_06_14_trle_font.html)
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+
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+I also wrote a bit about my progress in some GitHub release notes.
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+
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+* [Reincarnation, 2013-12-21](https://github.com/xythobuz/OpenRaider/releases/tag/v0.1.1-20131214)
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+* [Christmas present :D, 2013-12-27](https://github.com/xythobuz/OpenRaider/releases/tag/v0.1.1-20131227)
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+* [Meta improvements, 2014-03-13](https://github.com/xythobuz/OpenRaider/releases/tag/0.1.2-20140313)
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+* [Look n Feel n Architecture, 2014-07-27](https://github.com/xythobuz/OpenRaider/releases/tag/0.1.3-20140727)
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+* [Rewrite, 2015-03-13](https://github.com/xythobuz/OpenRaider/releases/tag/0.1.4-20150313)
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+
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+You can find the latest state of the project [on my server](https://git.xythobuz.de/thomas/OpenRaider) and [on GitHub](https://github.com/xythobuz/OpenRaider).
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+Pre-made Mac OS X binaries are available in the [GitHub releases](https://github.com/xythobuz/OpenRaider/releases).
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+
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+A package for Arch Linux was also available on the AUR, but it has since been removed due to inactivity.
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+It should however be possible to run OpenRaider on Linux without any issues.
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+
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+I also tried to get a Windows port working.
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+It should in theory be possible without too much work, but I didn't know enough about Windows development to get it running back when I tried.
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+
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+Here are some screenshots from different stages of development.
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+
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+<!--%
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+lightgallery([
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+ [ "img/openraider_screen_1.png", "Main Menu, made with imgui" ],
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+ [ "img/openraider_screen_2.png", "Debug UI, made with imgui" ],
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+ [ "img/openraider_screen_3.png", "Skeletal Mesh rendering is currently broken" ],
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+ [ "img/openraider_screen_4.png", "" ],
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+ [ "img/openraider_screen_5.png", "" ],
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+ [ "img/openraider_screen_6.png", "Old quake-style terminal implementation" ],
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+ [ "img/openraider_screen_7.png", "Old main menu" ],
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+ [ "img/openraider_old.png", "What I saw when it ran for the first time" ],
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+ [ "img/openraider_old2.png", "" ],
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+ [ "img/openraider_sdl2.png", "" ],
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+ [ "img/openraider_new.png", "" ],
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+ [ "img/openraider_new2.png", "" ],
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+ [ "img/trle_1.png", "Uuhh... Yeah..." ],
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+ [ "img/trle_2.png", "Not too bad...?" ],
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+ [ "img/trle_3.png", "Woah, progress!" ],
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+ [ "img/trle_4.png", "Now with proper alignment" ],
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+ [ "img/trle_5.png", "Trying another font file" ],
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+ [ "img/trle_6.png", "Fixed the lowercase p!" ],
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+ [ "img/trle_7.png", "And with custom lps file" ]
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+])
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+%-->
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