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+title: GTA: San Andreas Unity Drone Simulator
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+description: Extremely rudimentary quadcopter sim based on SA:Unity
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+parent: projects
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+show_in_quadcopters: true
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+date: 2017-04-01
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+update: 2017-10-08
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+github: https://github.com/xythobuz/SanAndreasUnity/tree/sim
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+---
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+
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+After re-playing GTA:SA, and also because of my general interest in old games, I one day searched GitHub for projects related to GTA San Andreas.
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+This led me to the [San Andreas Unity project](https://github.com/in0finite/SanAndreasUnity).
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+I was very much interested in Quadcopters at the time, and I was also looking to gain some experience in working with Unity.
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+So I decided to attempt and [combine](https://github.com/xythobuz/SanAndreasUnity/tree/sim) the two topics.
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+
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+Here is a video of the simulator in action.
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+
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+<!--%
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+lightgallery([
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+ [ "https://www.youtube.com/watch?v=xUAy7KBpkOs", "img/gta_sa_unity_sim_thumb.jpg", "GTA: San Andreas - Drone Flight Simulator" ]
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+])
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+%-->
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+
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+The "physics" "simulation" in my code is not working very well.
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+To reach the state that can be seen in the video above already took a lot of tweaking, and the result is obviously not optimal yet.
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+
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+Together with my [SerialGamepad project](http://localhost:8080/2015_12_20_serialgamepad.html) I was even able to fly in the SA:Unity sim with my usual quadcopter transmitter.
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+
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+But my curiosity was satisfied at this point and I had no more interest in working on it further.
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+
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+Here are some screenshots of San Andreas Unity without my quadcopter modifications.
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+
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+<!--%
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+lightgallery([
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+ [ "img/gta_sa_unity_sim_1.png", "Standing player model" ],
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+ [ "img/gta_sa_unity_sim_2.png", "Debug UI visible" ],
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+ [ "img/gta_sa_unity_sim_3.png", "Player in car" ]
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+])
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+%-->
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+
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+My fork of SanAndreasUnity can be found [on GitHub](https://github.com/xythobuz/SanAndreasUnity), the simulator experiments are [in the 'sim' branch](https://github.com/xythobuz/SanAndreasUnity/tree/sim).
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