My static website generator using poole https://www.xythobuz.de
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arduino_cocktail_7_small.jpg 33KB

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  1. /*!
  2. * \file src/WindowSDL.cpp
  3. * \brief SDL windowing implementation
  4. *
  5. * \author xythobuz
  6. */
  7. #include <cstdio>
  8. #include "global.h"
  9. #include "OpenRaider.h"
  10. #include "utils/strings.h"
  11. #include "WindowSDL.h"
  12. #define SUBSYSTEMS_USED (SDL_INIT_VIDEO | SDL_INIT_EVENTS)
  13. WindowSDL::WindowSDL() {
  14. mInit = false;
  15. mDriver = NULL;
  16. mWidth = DEFAULT_WIDTH;
  17. mHeight = DEFAULT_HEIGHT;
  18. mFullscreen = false;
  19. mMousegrab = false;
  20. mTextInput = false;
  21. mWindow = NULL;
  22. mGLContext = NULL;
  23. #ifdef WIN32
  24. setDriver("libGL32.dll");
  25. #elif !defined(__APPLE__)
  26. setDriver("/usr/lib/libGL.so.1");
  27. #endif
  28. }
  29. WindowSDL::~WindowSDL() {
  30. if (mInit) {
  31. SDL_QuitSubSystem(SUBSYSTEMS_USED);
  32. SDL_Quit();
  33. }
  34. }
  35. void WindowSDL::setSize(unsigned int width, unsigned int height) {
  36. assert(width > 0);
  37. assert(height > 0);
  38. mWidth = width;
  39. mHeight = height;
  40. if (mInit == true) {
  41. SDL_SetWindowSize(mWindow, mWidth, mHeight);
  42. resizeGL();
  43. }
  44. }
  45. void WindowSDL::setFullscreen(bool fullscreen) {
  46. mFullscreen = fullscreen;
  47. if (mInit == true) {
  48. if (mFullscreen)
  49. SDL_SetWindowFullscreen(mWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
  50. else
  51. SDL_SetWindowFullscreen(mWindow, 0);
  52. }
  53. }
  54. void WindowSDL::setMousegrab(bool grab) {
  55. mMousegrab = grab;
  56. if (mInit == true) {
  57. if (mMousegrab) {
  58. SDL_SetRelativeMouseMode(SDL_TRUE);
  59. } else {
  60. SDL_SetRelativeMouseMode(SDL_FALSE);
  61. SDL_ShowCursor(1);
  62. }
  63. }
  64. }
  65. int WindowSDL::initialize() {
  66. assert(mInit == false);
  67. if (SDL_Init(SUBSYSTEMS_USED) != 0) {
  68. printf("SDL_Init Error: %s\n", SDL_GetError());
  69. return -1;
  70. }
  71. #ifndef __APPLE__
  72. assert(mDriver != NULL);
  73. assert(mDriver[0] != '\0');
  74. if (SDL_GL_LoadLibrary(mDriver) < 0) {
  75. SDL_ClearError();
  76. printf("Could not load OpenGL driver!\n");
  77. printf("SDL_GL_LoadLibrary Error: %s\n", SDL_GetError());
  78. return -2;
  79. }
  80. #endif
  81. int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
  82. if (mFullscreen)
  83. flags |= SDL_WINDOW_FULLSCREEN;
  84. mInit = true;
  85. setMousegrab(mMousegrab);
  86. if ((SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) != 0)
  87. || (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) != 0)
  88. || (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) != 0)
  89. || (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) != 0)
  90. || (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) != 0)) {
  91. printf("SDL_GL_SetAttribute Error: %s\n", SDL_GetError());
  92. mInit = false;
  93. return -3;
  94. }
  95. mWindow = SDL_CreateWindow(VERSION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
  96. mWidth, mHeight, flags);
  97. if (mWindow == NULL) {
  98. printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
  99. mInit = false;
  100. return -4;
  101. }
  102. mGLContext = SDL_GL_CreateContext(mWindow);
  103. if (mGLContext == NULL) {
  104. printf("SDL_GL_CreateContext Error: %s\n", SDL_GetError());
  105. mInit = false;
  106. return -5;
  107. }
  108. setSize(mWidth, mHeight);
  109. return 0;
  110. }
  111. void WindowSDL::eventHandling() {
  112. SDL_Event event;
  113. assert(mInit == true);
  114. while(SDL_PollEvent(&event)) {
  115. switch (event.type) {
  116. case SDL_MOUSEMOTION:
  117. getOpenRaider().handleMouseMotion(event.motion.xrel, event.motion.yrel);
  118. break;
  119. case SDL_MOUSEBUTTONDOWN:
  120. case SDL_MOUSEBUTTONUP:
  121. KeyboardButton button;
  122. if (event.button.button == SDL_BUTTON_LEFT)
  123. button = leftmouseKey;
  124. else if (event.button.button == SDL_BUTTON_RIGHT)
  125. button = rightmouseKey;
  126. else if (event.button.button == SDL_BUTTON_MIDDLE)
  127. button = middlemouseKey;
  128. else if (event.button.button == SDL_BUTTON_X1)
  129. button = fourthmouseKey;
  130. else if (event.button.button == SDL_BUTTON_X2)
  131. button = fifthmouseKey;
  132. else
  133. button = unknownKey;
  134. getOpenRaider().handleMouseClick(event.button.x, event.button.y, button, (event.type == SDL_MOUSEBUTTONUP));
  135. break;
  136. case SDL_MOUSEWHEEL:
  137. if ((event.wheel.x != 0) || (event.wheel.y != 0))
  138. getOpenRaider().handleMouseScroll(event.wheel.x, event.wheel.y);
  139. break;
  140. case SDL_TEXTINPUT:
  141. case SDL_TEXTEDITING:
  142. if (event.text.text != NULL)
  143. getOpenRaider().handleText(event.text.text, (event.type == SDL_TEXTEDITING));
  144. break;
  145. case SDL_KEYDOWN:
  146. case SDL_KEYUP:
  147. KeyboardButton key;
  148. switch (event.key.keysym.sym) {
  149. case SDLK_0:
  150. key = zeroKey;
  151. break;
  152. case SDLK_1:
  153. key = oneKey;
  154. break;
  155. case SDLK_2:
  156. key = twoKey;
  157. break;
  158. case SDLK_3:
  159. key = threeKey;
  160. break;
  161. case SDLK_4:
  162. key = fourKey;
  163. break;
  164. case SDLK_5:
  165. key = fiveKey;
  166. break;
  167. case SDLK_6:
  168. key = sixKey;
  169. break;
  170. case SDLK_7:
  171. key = sevenKey;
  172. break;
  173. case SDLK_8:
  174. key = eightKey;
  175. break;
  176. case SDLK_9:
  177. key = nineKey;
  178. break;
  179. case SDLK_a:
  180. key = aKey;
  181. break;
  182. case SDLK_b:
  183. key = bKey;
  184. break;
  185. case SDLK_c:
  186. key = cKey;
  187. break;
  188. case SDLK_d:
  189. key = dKey;
  190. break;
  191. case SDLK_e:
  192. key = eKey;
  193. break;
  194. case SDLK_f:
  195. key = fKey;
  196. break;
  197. case SDLK_g:
  198. key = gKey;
  199. break;
  200. case SDLK_h:
  201. key = hKey;
  202. break;
  203. case SDLK_i:
  204. key = iKey;
  205. break;
  206. case SDLK_j:
  207. key = jKey;
  208. break;
  209. case SDLK_k:
  210. key = kKey;
  211. break;
  212. case SDLK_l:
  213. key = lKey;
  214. break;
  215. case SDLK_m:
  216. key = mKey;
  217. break;
  218. case SDLK_n:
  219. key = nKey;
  220. break;
  221. case SDLK_o:
  222. key = oKey;
  223. break;
  224. case SDLK_p:
  225. key = pKey;
  226. break;
  227. case SDLK_q:
  228. key = qKey;
  229. break;
  230. case SDLK_r:
  231. key = rKey;
  232. break;
  233. case SDLK_s:
  234. key = sKey;
  235. break;
  236. case SDLK_t:
  237. key = tKey;
  238. break;
  239. case SDLK_u:
  240. key = uKey;
  241. break;
  242. case SDLK_v:
  243. key = vKey;
  244. break;
  245. case SDLK_w:
  246. key = wKey;
  247. break;
  248. case SDLK_x:
  249. key = xKey;
  250. break;
  251. case SDLK_y:
  252. key = yKey;
  253. break;
  254. case SDLK_z:
  255. key = zKey;
  256. break;
  257. case SDLK_QUOTE:
  258. key = quoteKey;
  259. break;
  260. case SDLK_BACKSLASH:
  261. key = backslashKey;
  262. break;
  263. case SDLK_BACKSPACE:
  264. key = backspaceKey;
  265. break;
  266. case SDLK_CAPSLOCK:
  267. key = capslockKey;
  268. break;
  269. case SDLK_COMMA:
  270. key = commaKey;
  271. break;
  272. case SDLK_DELETE:
  273. key = delKey;
  274. break;
  275. case SDLK_UP:
  276. key = upKey;
  277. break;
  278. case SDLK_DOWN:
  279. key = downKey;
  280. break;
  281. case SDLK_LEFT:
  282. key = leftKey;
  283. break;
  284. case SDLK_RIGHT:
  285. key = rightKey;
  286. break;
  287. case SDLK_END:
  288. key = endKey;
  289. break;
  290. case SDLK_EQUALS:
  291. key = equalsKey;
  292. break;
  293. case SDLK_ESCAPE:
  294. key = escapeKey;
  295. break;
  296. case SDLK_F1:
  297. key = f1Key;
  298. break;
  299. case SDLK_F2:
  300. key = f2Key;
  301. break;
  302. case SDLK_F3:
  303. key = f3Key;
  304. break;
  305. case SDLK_F4:
  306. key = f4Key;
  307. break;
  308. case SDLK_F5:
  309. key = f5Key;
  310. break;
  311. case SDLK_F6:
  312. key = f6Key;
  313. break;
  314. case SDLK_F7:
  315. key = f7Key;
  316. break;
  317. case SDLK_F8:
  318. key = f8Key;
  319. break;
  320. case SDLK_F9:
  321. key = f9Key;
  322. break;
  323. case SDLK_F10:
  324. key = f10Key;
  325. break;
  326. case SDLK_F11:
  327. key = f11Key;
  328. break;
  329. case SDLK_F12:
  330. key = f12Key;
  331. break;
  332. case SDLK_BACKQUOTE:
  333. key = backquoteKey;
  334. break;
  335. case SDLK_HOME:
  336. key = homeKey;
  337. break;
  338. case SDLK_INSERT:
  339. key = insertKey;
  340. break;
  341. case SDLK_LALT:
  342. key = leftaltKey;
  343. break;
  344. case SDLK_LCTRL:
  345. key = leftctrlKey;
  346. break;
  347. case SDLK_LEFTBRACKET:
  348. key = leftbracketKey;
  349. break;
  350. case SDLK_LGUI:
  351. key = leftguiKey;
  352. break;
  353. case SDLK_LSHIFT:
  354. key = leftshiftKey;
  355. break;
  356. case SDLK_MINUS:
  357. key = minusKey;
  358. break;
  359. case SDLK_NUMLOCKCLEAR:
  360. key = numlockKey;
  361. break;
  362. case SDLK_PAGEDOWN:
  363. key = pagedownKey;
  364. break;
  365. case SDLK_PAGEUP:
  366. key = pageupKey;
  367. break;
  368. case SDLK_PAUSE:
  369. key = pauseKey;
  370. break;
  371. case SDLK_PERIOD:
  372. key = dotKey;
  373. break;
  374. case SDLK_RALT:
  375. key = rightaltKey;
  376. break;
  377. case SDLK_RCTRL:
  378. key = rightctrlKey;
  379. break;
  380. case SDLK_RETURN:
  381. case SDLK_RETURN2:
  382. key = enterKey;
  383. break;
  384. case SDLK_RGUI:
  385. key = rightguiKey;
  386. break;
  387. case SDLK_RIGHTBRACKET:
  388. key = rightbracketKey;
  389. break;
  390. case SDLK_RSHIFT:
  391. key = rightshiftKey;
  392. break;
  393. case SDLK_SCROLLLOCK:
  394. key = scrolllockKey;
  395. break;
  396. case SDLK_SEMICOLON:
  397. key = semicolonKey;
  398. break;
  399. case SDLK_SLASH:
  400. key = slashKey;
  401. break;
  402. case SDLK_SPACE:
  403. key = spaceKey;
  404. break;
  405. case SDLK_TAB:
  406. key = tabKey;
  407. break;
  408. default:
  409. key = unknownKey;
  410. break;
  411. }
  412. getOpenRaider().handleKeyboard(key, (event.type == SDL_KEYDOWN));
  413. break;
  414. case SDL_WINDOWEVENT:
  415. if (event.window.event == SDL_WINDOWEVENT_RESIZED)
  416. setSize(event.window.data1, event.window.data2);
  417. break;
  418. case SDL_QUIT:
  419. exit(0);
  420. }
  421. }
  422. }
  423. void WindowSDL::setTextInput(bool on) {
  424. assert(mInit == true);
  425. mTextInput = on;
  426. if (mTextInput)
  427. SDL_StartTextInput();
  428. else
  429. SDL_StopTextInput();
  430. }
  431. void WindowSDL::delay(clock_t ms) {
  432. assert(mInit == true);
  433. SDL_Delay(ms);
  434. }
  435. void WindowSDL::swapBuffersGL() {
  436. assert(mInit == true);
  437. SDL_GL_SwapWindow(mWindow);
  438. }