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Added simple angled Z-Axis Fan shroud

Thomas Buck 8 роки тому
джерело
коміт
9686d6ab8a
2 змінених файлів з 7650 додано та 0 видалено
  1. 214
    0
      Z-Axis Fan/Z-Fan.scad
  2. 7436
    0
      Z-Axis Fan/Z-Fan.stl

+ 214
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Z-Axis Fan/Z-Fan.scad Переглянути файл

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+/*
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+ * Created by:
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+ * Thomas Buck <xythobuz@xythobuz.de> in April 2016
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+ *
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+ * Licensed under the Creative Commons - Attribution license.
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+ */
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+
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+// -----------------------------------------------------------
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+
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+base_width = 33;
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+base_height = 33;
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+base_depth = 2;
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+
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+cutout_width = 16;
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+cutout_height = 25;
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+
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+hole_dist_left = 3.6;
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+hole_dist_right = 3.6;
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+hole_dist_top = 7;
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+hole_dist_bottom = 10;
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+hole_size = 3;
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+
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+fan_width = 26;
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+fan_diameter = 24;
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+fan_hole = 2.8;
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+fan_hole_dist = 2.5;
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+
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+fan_angle = 10;
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+fan_x = -2;
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+fan_y = 0;
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+fan_z = 6;
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+first_wall = 3;
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+wall_size = 1.4;
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+
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+angled_wall_size = 0.8;
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+rotation_add_x = -0.4;
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+rotation_add_z = 4.55;
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+mirror_dist_y = 6.6;
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+
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+$fn = 25;
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+
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+// -----------------------------------------------------------
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+
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+module base() {
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+    difference() {
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+        cube([base_width, base_height, base_depth]);
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+    
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+        translate([(base_width - cutout_width) / 2, (base_height - cutout_height) / 2, -1])
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+            cube([cutout_width, cutout_height, base_depth + 2]);
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+        
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+        translate([hole_dist_left, hole_dist_bottom, -1])
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+            cylinder(d = hole_size, h = base_depth + 2);
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+        
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+        translate([hole_dist_left, base_height - hole_dist_top, -1])
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+            cylinder(d = hole_size, h = base_depth + 2);
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+        
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+        translate([base_width - hole_dist_right, hole_dist_bottom, -1])
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+            cylinder(d = hole_size, h = base_depth + 2);
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+        
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+        translate([base_width - hole_dist_right, base_height - hole_dist_top, -1])
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+            cylinder(d = hole_size, h = base_depth + 2);
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+    }
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+}
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+
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+module rim() {
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+    translate([-wall_size, 0, 0])
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+        cube([wall_size, cutout_height, first_wall]);
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+    
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+    translate([-wall_size, -wall_size, 0])
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+        cube([cutout_width + (2 * wall_size), wall_size, first_wall]);
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+    
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+    translate([cutout_width, 0, 0])
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+        cube([wall_size, cutout_height, first_wall]);
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+    
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+    translate([-wall_size, cutout_height, 0])
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+        cube([cutout_width + (2 * wall_size), wall_size, first_wall]);
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+}
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+
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+module angled() {
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+    polyhedron(points = [
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+        // 0: down, top left
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+        [(base_width - cutout_width) / 2 - wall_size, (base_height - cutout_height) / 2, base_depth + first_wall],
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+    
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+        // 1: down, top right
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+        [(base_width - cutout_width) / 2 + cutout_width + wall_size, (base_height - cutout_height) / 2, base_depth + first_wall],
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+    
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+        // 2: down, bottom right
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+        [(base_width - cutout_width) / 2 + cutout_width + wall_size, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+    
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+        // 3: down, bottom left
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+        [(base_width - cutout_width) / 2 - wall_size, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+    
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+        // 4: up, top left
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+        [(base_width - fan_width) / 2 + fan_x, (base_height - fan_width) / 2 + fan_y + angled_wall_size, base_depth + fan_z],
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+    
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+        // 5: up, top right
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+        [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x, (base_height - fan_width) / 2 + fan_y + angled_wall_size, base_depth + fan_z + rotation_add_z],
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+    
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+        // 6: up, bottom right
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+        [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z + rotation_add_z],
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+        
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+        // 7: up, bottom left
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+        [(base_width - fan_width) / 2 + fan_x, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z]
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+    ], faces = [
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+        [0, 1, 2, 3], // bottom
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+        [4, 5, 1, 0], // back
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+        [7, 6, 5, 4], // top
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+        [5, 6, 2, 1], // right
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+        [6, 7, 3, 2], // front
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+        [7, 4, 0, 3]  // left
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+    ]);
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+}
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+
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+module fan_mount() {
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+    difference() {
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+        cube([fan_width, fan_width, base_depth]);
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+        
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+        translate([fan_width / 2, fan_width / 2, -1])
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+            cylinder(d = fan_diameter, h = base_depth + 2);
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+        
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+        translate([fan_hole_dist, fan_hole_dist, -1])
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+            cylinder(d = fan_hole, h = base_depth + 2);
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+        
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+        translate([fan_width - fan_hole_dist, fan_hole_dist, -1])
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+            cylinder(d = fan_hole, h = base_depth + 2);
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+        
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+        translate([fan_hole_dist, fan_width - fan_hole_dist, -1])
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+            cylinder(d = fan_hole, h = base_depth + 2);
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+        
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+        translate([fan_width - fan_hole_dist, fan_width - fan_hole_dist, -1])
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+            cylinder(d = fan_hole, h = base_depth + 2);
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+    }
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+}
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+
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+base();
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+
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+translate([(base_width - cutout_width) / 2, (base_height - cutout_height) / 2, base_depth])
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+    rim();
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+
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+angled();
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+
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+translate([0, cutout_height + wall_size + mirror_dist_y, 0])
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+    mirror([0, 1, 0])
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+    angled();
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+
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+polyhedron(points = [
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+    // 0: down, top left
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+    [(base_width - cutout_width) / 2, (base_height - cutout_height) / 2 + cutout_height, base_depth + first_wall],
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+
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+    // 1: down, top right
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+    [(base_width - cutout_width) / 2, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+
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+    // 2: down, bottom right
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+    [(base_width - cutout_width) / 2 - wall_size, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+
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+    // 3: down, bottom left
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+    [(base_width - cutout_width) / 2 - wall_size, (base_height - cutout_height) / 2 + cutout_height, base_depth + first_wall],
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+
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+    // 4: up, top left
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+    [(base_width - fan_width) / 2 + fan_x + angled_wall_size, (base_height - fan_width) / 2 + fan_y + fan_width, base_depth + fan_z],
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+
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+    // 5: up, top right
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+    [(base_width - fan_width) / 2 + fan_x + angled_wall_size, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z],
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+
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+    // 6: up, bottom right
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+    [(base_width - fan_width) / 2 + fan_x, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z],
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+    
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+    // 7: up, bottom left
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+    [(base_width - fan_width) / 2 + fan_x, (base_height - fan_width) / 2 + fan_y + fan_width, base_depth + fan_z]
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+], faces = [
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+    [0, 1, 2, 3], // bottom
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+    [4, 5, 1, 0], // back
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+    [7, 6, 5, 4], // top
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+    [5, 6, 2, 1], // right
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+    [6, 7, 3, 2], // front
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+    [7, 4, 0, 3]  // left
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+]);
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+
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+polyhedron(points = [
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+    // 0: down, top left
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+    [(base_width - cutout_width) / 2 + cutout_width, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+
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+    // 1: down, top right
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+    [(base_width - cutout_width) / 2 + cutout_width, (base_height - cutout_height) / 2 + cutout_height, base_depth + first_wall],
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+
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+    // 2: down, bottom right
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+    [(base_width - cutout_width) / 2 + cutout_width + wall_size, (base_height - cutout_height) / 2 + cutout_height, base_depth + first_wall],
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+
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+    // 3: down, bottom left
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+    [(base_width - cutout_width) / 2 + cutout_width + wall_size, (base_height - cutout_height) / 2 - wall_size, base_depth + first_wall],
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+
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+    // 4: up, top left
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+    [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x - angled_wall_size, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z + rotation_add_z],
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+
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+    // 5: up, top right
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+    [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x - angled_wall_size, (base_height - fan_width + wall_size) / 2 + fan_y + cutout_height, base_depth + fan_z + rotation_add_z],
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+
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+    // 6: up, bottom right
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+    [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x, (base_height - fan_width + wall_size) / 2 + fan_y + cutout_height, base_depth + fan_z + rotation_add_z],
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+    
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+    // 7: up, bottom left
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+    [(base_width - fan_width) / 2 + fan_x + fan_width + rotation_add_x, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z + rotation_add_z]
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+], faces = [
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+    [0, 1, 2, 3], // bottom
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+    [4, 5, 1, 0], // back
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+    [7, 6, 5, 4], // top
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+    [5, 6, 2, 1], // right
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+    [6, 7, 3, 2], // front
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+    [7, 4, 0, 3]  // left
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+]);
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+
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+translate([(base_width - fan_width) / 2 + fan_x, (base_height - fan_width) / 2 + fan_y, base_depth + fan_z])
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+    rotate([0, -fan_angle, 0])
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+    fan_mount();

+ 7436
- 0
Z-Axis Fan/Z-Fan.stl
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