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Started hardcoding an animation

Max Nuding 12 years ago
parent
commit
e055f31a23
2 changed files with 38 additions and 1 deletions
  1. 37
    1
      CubeFirmware/animations.c
  2. 1
    0
      CubeFirmware/main.c

+ 37
- 1
CubeFirmware/animations.c View File

@@ -52,5 +52,41 @@ void simpleAnimation(void) {
52 52
 }
53 53
 
54 54
 void anotherAnimation(void) {
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+	uint8_t *buff;
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+	int8_t x, y, z;
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+	
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+	buff = buffNew();
55 59
 
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-}
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+	//Up-wave (Frames 1-8 of showoff.cube)
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+	//We still need to set the Time, I haven't done that yet.
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+	for(y = 0; y < 8; y++) {
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+		for(x = 0; x < 8; x++) {
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+			for(z = 0; z < 8; z++) {
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+				buffSetPixel(buff, x, y, z);
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+			}
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+		}
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+		setImage(buff);
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+	
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+		for(x = 0; x < 8; x++) {
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+			for(z = 0; z < 8; z++) {
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+				buffClearPixel(buff, x, y, z);
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+			}
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+		}
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+	}
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+	
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+	//Down-wave (Frames 9-15 of showoff.cube)
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+	for(y = 7; y >= 0; y--) {
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+		for(x = 0; x < 8; x++) {
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+			for(z = 0; z < 8; z++) {
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+				buffSetPixel(buff, x, y, z);
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+			}
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+		}
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+		setImage(buff);
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+	
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+		for(x = 0; x < 8; x++) {
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+			for(z = 0; z < 8; z++) {
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+				buffClearPixel(buff, x, y, z);
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+			}
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+		}
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+	}		
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+}

+ 1
- 0
CubeFirmware/main.c View File

@@ -190,6 +190,7 @@ int main(void) {
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 					free(imageData);
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 				}
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 			} else { // No frames available
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+				executeAnimation(1); //Uhm.... I'm sure this belongs here ;)
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 				if (!(DebugDone & 4)) { // Idle animation allowed
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 					if (DebugDone & 2) {
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 						if (idleCounter < numOfAnimations()) {

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