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@@ -16,7 +16,9 @@
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class TombRaider1 {
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public:
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- // Associated with Item 7
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+ /*!
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+ * \brief States of a Wolf (Item 7)
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+ */
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enum WolfStates {
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WolfState_Walking = 1,
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WolfState_Running = 2,
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@@ -31,7 +33,9 @@ public:
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WolfState_Biting = 12
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};
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- // Associated with Item 8
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+ /*!
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+ * \brief States of a Bear (Item 8)
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+ */
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enum BearStates {
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BearState_Walking = 0, //!< Walking on all fours
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BearState_Getting = 1, //!< Getting back to all fours
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@@ -45,7 +49,9 @@ public:
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BearState_Dying = 9
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};
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- // Associated with Item 9
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+ /*!
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+ * \brief States of a Bat (Item 9)
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+ */
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enum BatStates {
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BatState_Starting = 1, //!< Starting to fly
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BatState_Flying = 2, //!< Flying straight
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@@ -54,7 +60,9 @@ public:
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BatState_Dying = 5
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};
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- // Associated with Item 10
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+ /*!
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+ * \brief States of a Crocodile on land (Item 10)
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+ */
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enum CrocodileLandStates {
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CrocodileLandState_Stationary = 1,
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CrocodileLandState_Walking1 = 2,
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@@ -64,14 +72,18 @@ public:
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CrocodileLandState_Dying = 7
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};
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- // Associated with Item 11
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+ /*!
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+ * \brief States of a Crocodile in water (Item 11)
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+ */
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enum CrocodileWaterStates {
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CrocodileWaterState_Swimming = 1,
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CrocodileWaterState_Biting = 2,
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CrocodileWaterState_Dying = 3
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};
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- // Associated with Items 12, 13 and 14
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+ /*!
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+ * \brief States of a Lion (Male & Female) and a Panther (Items 12, 13, 14)
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+ */
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enum LionStates {
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LionState_Standing = 1,
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LionState_Walking = 2,
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@@ -82,7 +94,9 @@ public:
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LionState_Biting2 = 7
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};
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- // Associated with Item 15
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+ /*!
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+ * \brief States of a Gorilla (Item 15)
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+ */
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enum GorillaStates {
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GorillaState_Standing = 1, //!< Standing on all fours
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GorillaState_Running = 3, //!< Running on all fours
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@@ -96,7 +110,9 @@ public:
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GorillaState_Climbing = 11
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};
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- // Associated with Item 16
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+ /*!
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+ * \brief States of a Giant Rat on land (Item 16)
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+ */
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enum GiantRatLandStates {
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GiantRatLandState_Standing = 1,
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GiantRatLandState_JumpBite = 2,
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@@ -106,14 +122,18 @@ public:
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GiantRatLandState_RearingUp = 6
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};
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- // Associated with Item 17
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+ /*!
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+ * \brief States of a Giant Rat in the water (Item 17)
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+ */
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enum GiantRatWaterStates {
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GiantRatWaterState_Swimming = 1,
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GiantRatWaterState_Biting = 2,
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GiantRatWaterState_Dying = 3
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};
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- // Associated with Item 18
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+ /*!
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+ * \brief States of a Tyrannosaur (Item 18)
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+ */
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enum TyrannosaurStates {
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TyrannosaurState_Standing = 1,
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TyrannosaurState_Walking = 2,
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@@ -124,7 +144,9 @@ public:
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TyrannosaurState_Shaking = 8 //!< Shaking Head and Spitting Out
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};
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- // Associated with Item 19
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+ /*!
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+ * \brief States of a Raptor (Item 19)
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+ */
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enum RaptorStates {
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RaptorState_Dying = 0,
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RaptorState_Standing = 1,
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@@ -136,7 +158,9 @@ public:
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RaptorState_Biting = 8,
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};
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- // Associated with Item 20
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+ /*!
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+ * \brief States of a Winged Mutant (Item 20)
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+ */
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enum WingedMutantStates {
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WingedMutantState_Crouching = 1,
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WingedMutantState_Walking = 2,
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@@ -145,14 +169,16 @@ public:
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WingedMutantState_Looking = 6,
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WingedMutantState_Jumping = 7,
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WingedMutantState_Clawing = 8,
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- WingedMutantState_Aiming = 9, //!< Aiming Right-Hand Gun
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+ WingedMutantState_Aiming = 9, //!< Aiming Right-Hand Gun
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WingedMutantState_AimFire = 10, //!< Aiming and Firing Left-Hand Gun
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WingedMutantState_Firing = 11, //!< Firing Right-Hand Gun
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WingedMutantState_Standing = 12,
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WingedMutantState_Flying = 13
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};
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- // Associated with Item 23
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+ /*!
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+ * \brief States of a Centaur Mutant (Item 23)
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+ */
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enum CentaurMutantStates {
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CentaurMutantState_Standing = 1,
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CentaurMutantState_Firing = 2,
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@@ -162,13 +188,17 @@ public:
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CentaurMutantState_Rearing = 6 //!< Rearing up
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};
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- // Associated with Item 24
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+ /*!
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+ * \brief States of a Mummy (Item 24)
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+ */
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enum MummyStates {
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MummyState_Standing = 1,
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MummyState_Falling = 2 //!< Falling forward
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};
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- // Associated with Item 27
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+ /*!
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+ * \brief States of Larson (Item 27)
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+ */
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enum LarsonStates {
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LarsonState_Walking1 = 0,
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LarsonState_StandingGun = 1,
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@@ -180,7 +210,9 @@ public:
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LarsonState_Firing = 7
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};
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- // Associated with Item 28
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+ /*!
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+ * \brief States of Pierre (Item 28)
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+ */
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enum PierreStates {
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PierreState_Standing = 1,
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PierreState_Walking = 2,
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@@ -191,7 +223,9 @@ public:
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PierreState_Firing = 7
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};
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- // Associated with Item 29
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+ /*!
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+ * \brief States of the Skateboard (Item 29)
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+ */
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enum SkateboardStates {
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SkateboardState_BeingTurned = 0,
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SkateboardState_Stationary1 = 1,
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@@ -200,7 +234,9 @@ public:
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SkateboardState_Stationary4 = 4
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};
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- // Associated with Item 30
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+ /*!
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+ * \brief States of the Skateboard Kid (Item 30)
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+ */
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enum SkateboardKidStates {
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SkateboardKidState_Turning = 0, //!< Turning and Aiming?
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SkateboardKidState_Firing1 = 1,
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@@ -210,7 +246,9 @@ public:
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SkateboardKidState_Dying = 5
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};
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- // Associated with Item 31
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+ /*!
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+ * \brief States of the Cowboy (Item 31)
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+ */
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enum CowboyStates {
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CowboyState_Aiming1 = 1,
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CowboyState_Walking = 2,
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@@ -220,7 +258,9 @@ public:
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CowboyState_Firing = 6
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};
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- // Associated with Item 32
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+ /*!
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+ * \brief States of Mr. T (Item 32)
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+ */
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enum MrTStates {
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MrTState_Dying = 0,
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MrTState_Standing = 1,
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@@ -230,7 +270,9 @@ public:
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MrTState_Firing = 6
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};
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- // Associated with Item 33
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+ /*!
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+ * \brief States of Winged Natla (Item 33)
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275
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+ */
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enum WingedNatlaStates {
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235
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277
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WingedNatlaState_Standing1 = 1,
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236
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278
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WingedNatlaState_Flying = 2,
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@@ -242,7 +284,9 @@ public:
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WingedNatlaState_Dying2 = 9, //!< Dying for real
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243
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};
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244
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286
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- // Associated with Item 34
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+ /*!
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288
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+ * \brief States of the Giant Mutant (Item 34)
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289
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+ */
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246
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290
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enum GiantMutantStates {
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247
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291
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GiantMutantState_Dying = 0,
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248
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292
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GiantMutantState_Sitting = 1, //!< Sitting on floor
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@@ -255,7 +299,9 @@ public:
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255
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GiantMutantState_Shaking = 11 //!< Shaking victim with right hand
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256
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300
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};
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257
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301
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- // Associated with Item 35
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+ /*!
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303
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+ * \brief States of a piece of Collapsible Floor (Item 35)
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304
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+ */
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259
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305
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enum CollapsibleFloorStates {
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260
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306
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CollapsibleFloorState_Stationary = 0,
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261
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307
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CollapsibleFloorState_Shaking = 1,
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@@ -263,37 +309,49 @@ public:
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263
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309
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CollapsibleFloorState_Settling = 3 //!< Settling down
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310
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};
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265
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311
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266
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- // Associated with Item 36
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312
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+ /*!
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313
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+ * \brief States of a Swinging Blade (Item 36)
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314
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+ */
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267
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315
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enum SwingingBladeStates {
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268
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316
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SwingingBladeState_Stationary = 0,
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269
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317
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SwingingBladeState_Swinging = 2
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270
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318
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};
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271
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319
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- // Associated with Item 38
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+ /*!
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321
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+ * \brief States of a Boulder (Item 38)
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322
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+ */
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323
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enum BoulderStates {
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274
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324
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BoulderState_Stationary = 0,
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275
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325
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BoulderState_Rolling = 1
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276
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326
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};
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277
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327
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278
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- // Associated with Item 40
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+ /*!
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329
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+ * \brief States of a Dart Gun (Item 40)
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330
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+ */
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279
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331
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enum DartGunStates {
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280
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332
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DartGunState_Idle = 0, //!< ?
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281
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333
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DartGunState_Firing = 1 //!< ?
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282
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334
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};
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283
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335
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284
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- // Associated with Item 41
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336
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+ /*!
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337
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+ * \brief States of a Door opening upwards (Item 41)
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338
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+ */
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285
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339
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enum DoorUpwardStates {
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286
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340
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DoorUpwardState_Upward = 0,
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287
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341
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DoorUpwardState_OnSide = 1
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288
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342
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};
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289
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343
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290
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- // Associated with Item 42
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344
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+ /*!
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345
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+ * \brief States of a Slamming Door (Item 42)
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346
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+ */
|
291
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347
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enum SlammingDoorStates {
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292
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348
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SlammingDoorState_Open = 0,
|
293
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349
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SlammingDoorState_Closed = 1
|
294
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350
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};
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295
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351
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296
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- // Associated with Item 44
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352
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+ /*!
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353
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+ * \brief States of the Handle of Thors Hammer (Item 44)
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354
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+ */
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297
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355
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enum ThorHammerHandleStates {
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298
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356
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ThorHammerHandleState_Stationary = 0, //!< Stationary in up position
|
299
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357
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ThorHammerHandleState_Moving1 = 1, //!< Moving down a little and returning
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@@ -301,59 +359,77 @@ public:
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301
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359
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ThorHammerHandleState_Stopped = 3 //!< Stopped at down position
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302
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360
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};
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303
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361
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304
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- // Associated with Item 45
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362
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+ /*!
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|
363
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+ * \brief States of the Block of Thors Hammer (Item 45)
|
|
364
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+ */
|
305
|
365
|
enum ThorHammerBlockStates {
|
306
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366
|
ThorHammerBlockState_Stationary = 0,
|
307
|
367
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ThorHammerBlockState_Moving1 = 1, //!< Moving down a little and returning
|
308
|
368
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ThorHammerBlockState_Moving2 = 2 //!< Moving down all the way
|
309
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369
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};
|
310
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370
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311
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- // Associated with Item 47
|
|
371
|
+ /*!
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|
372
|
+ * \brief States of a Metal Rod (Item 47)
|
|
373
|
+ */
|
312
|
374
|
enum MetalRodStates {
|
313
|
375
|
MetalRodState_Stationary = 0,
|
314
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376
|
MetalRodState_Moving = 1
|
315
|
377
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};
|
316
|
378
|
|
317
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|
- // Associated with Items 48 - 51
|
|
379
|
+ /*!
|
|
380
|
+ * \brief States of a Pushable Cubical (Item 48 - 51)
|
|
381
|
+ */
|
318
|
382
|
enum PushableStates {
|
319
|
383
|
PushableState_Stationary = 0,
|
320
|
384
|
PushableState_Pulled = 1, //!< ?
|
321
|
385
|
PushableState_Pushed = 2 //!< ?
|
322
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386
|
};
|
323
|
387
|
|
324
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- // Associated with Item 52
|
|
388
|
+ /*!
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|
389
|
+ * \brief States of a Movable Tall Block (Item 52)
|
|
390
|
+ */
|
325
|
391
|
enum MovableTallBlockStates {
|
326
|
392
|
MovableTallBlockState_Stationary = 0,
|
327
|
393
|
MovableTallBlockState_MovingForward = 1, //!< ?
|
328
|
394
|
MovableTallBlockState_MovingBackward = 2 //!< ?
|
329
|
395
|
};
|
330
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396
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|
331
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- // Associated with Item 53
|
|
397
|
+ /*!
|
|
398
|
+ * \brief States of Falling Pieces (Item 53)
|
|
399
|
+ */
|
332
|
400
|
enum FallingPiecesStates {
|
333
|
401
|
FallingPiecesState_Stationary = 0,
|
334
|
402
|
FallingPiecesState_Falling = 1,
|
335
|
403
|
FallingPiecesState_Settling = 2 //!< Settling down
|
336
|
404
|
};
|
337
|
405
|
|
338
|
|
- // Associated with Items 55, 56
|
|
406
|
+ /*!
|
|
407
|
+ * \brief States of a Switch (Item 55, 56)
|
|
408
|
+ */
|
339
|
409
|
enum SwitchStates {
|
340
|
410
|
SwitchState_Off = 0,
|
341
|
411
|
SwitchState_On = 1 //!< States may be reversed
|
342
|
412
|
};
|
343
|
413
|
|
344
|
|
- // Associated with Items 57 - 66
|
|
414
|
+ /*!
|
|
415
|
+ * \brief States of a Door (Item 57 - 66)
|
|
416
|
+ */
|
345
|
417
|
enum DoorStates {
|
346
|
418
|
DoorState_Closed = 0,
|
347
|
419
|
DoorState_Open = 1
|
348
|
420
|
};
|
349
|
421
|
|
350
|
|
- // Associated with Items 74 - 76
|
|
422
|
+ /*!
|
|
423
|
+ * \brief States of a Cog (Item 74 - 76)
|
|
424
|
+ */
|
351
|
425
|
enum CogStates {
|
352
|
426
|
CogState_Stationary = 0,
|
353
|
427
|
CogState_Turning = 1
|
354
|
428
|
};
|
355
|
429
|
|
356
|
|
- // Associated with Item 162
|
|
430
|
+ /*!
|
|
431
|
+ * \brief States of a Shack (Item 162)
|
|
432
|
+ */
|
357
|
433
|
enum ShackStates {
|
358
|
434
|
ShackState_StartingPosition = 0,
|
359
|
435
|
ShackState_DroppingFirst = 1, //!< Dropping after first fuse
|
|
@@ -362,19 +438,26 @@ public:
|
362
|
438
|
ShackState_OnGround = 4
|
363
|
439
|
};
|
364
|
440
|
|
365
|
|
- // Associated with Items 163 and 181
|
|
441
|
+ /*!
|
|
442
|
+ * \brief States of a Mutant Egg & Holder (Item 163 & 181)
|
|
443
|
+ */
|
366
|
444
|
enum MutantEggStates {
|
367
|
445
|
MutantEggState_Starting = 0,
|
368
|
446
|
MutantEggState_Hatching = 1 //!< Is the fragmenting hardcoded?
|
369
|
447
|
};
|
370
|
448
|
|
371
|
|
- // Associated with Item 182
|
|
449
|
+ /*!
|
|
450
|
+ * \brief States of a Motorboat (Item 182)
|
|
451
|
+ */
|
372
|
452
|
enum MotorboatStates {
|
373
|
453
|
MotorboatState_StationaryInitial = 1,
|
374
|
454
|
MotorboatState_Moving = 2,
|
375
|
455
|
MotorboatState_StationaryFinal = 3,
|
376
|
456
|
};
|
377
|
457
|
|
|
458
|
+ /*!
|
|
459
|
+ * \brief Items & IDs in Tomb Raider 1
|
|
460
|
+ */
|
378
|
461
|
enum Items {
|
379
|
462
|
Lara = 0,
|
380
|
463
|
PistolAnimation = 1,
|