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Backported Changelog

Thomas Buck 10 years ago
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@@ -5,8 +5,66 @@
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  OpenRaider (0.1.3) xythobuz <xythobuz@xythobuz.de>
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+	[ 20140330 ]
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+	* Fixed some segfaults relating to missing upper-bound-checks
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+	  while accessing std::vectors in World/Render
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+	* Added animation test command, FPS display
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+
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+	[ 20140329 ]
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+	* Proper fix for texture offset bug
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+	* Added more asserts
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+
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+	[ 20140327 ]
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+	* Started reimplementing game/render commands
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+	* Using only colors defined for renderer
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+
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+	[ 20140326 ]
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+	* Fixed Sound segfault
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+	* Added basic camera and entity movement
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+
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+	[ 20140324 ]
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+	* Hacked Texture Offset fix
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+
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+	[ 20140323 ]
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+	* Try to load external sound effect files
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+	* Added Renderer
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+	* Moved gWorld, LARA into Game
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+	* Moved Camera sensitivity into OpenRaider
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+	* Re-Added LoadScreen render mode
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+	* Added level data processing code
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+
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+	[ 20140322 ]
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+	* Added Game class, TombRaider level loader, Camera, Emitter,
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+	  Mesh, Particle, ViewVolume, Texture
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+	* Added SkeletalModel, now using std::vector
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+	* Added World, now using std::vector and std::list
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+
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+	[ 20140321 ]
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+	* Added help command
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+	* Added proper command history for console
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+	* Added mouse scrolling support
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+	* Can bind mouse actions
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+
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+	[ 20140316 ]
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+	* Added mouse support, also for menu
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+	* Added Console
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+	* Fixed system timer for BSDs (like Mac OS X)
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+
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+	[ 20140315 ]
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+	* Added Window interface and WindowSDL implementation
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+	* Prepared cmake to make SDL optional in the future
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+	* Added event handling and font support
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+	* Started implementing command system
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+	* Config file now has .ini extension
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+	* Added transparent menu overlay
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+	* Implemented key bindings
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+
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 	[ 20140314 ]
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 	* Started more or less complete re-write...
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+	* Sound now uses std::vector, volume setting, clear()
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+	* Moved math, Matrix, Quaternion and Vector3d into new math lib
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+	* Added main.h/cpp with OpenRaider global
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+	* Rewrote time lib using ctime
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  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
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