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Added TR binary file format template [skip ci]

Thomas Buck hace 9 años
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7934d3d35f
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  1. 2
    0
      ChangeLog.md
  2. 443
    0
      utils/tombraider.bfft

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ChangeLog.md Ver fichero

@@ -4,6 +4,8 @@
4 4
 
5 5
     [ 20141016 ]
6 6
     * ImGuis Font can now be used if no other is available
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+    * Added [Binspector](https://github.com/binspector/binspector) binary file format template
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+      that can be used to parse and analyze TR1-TR3 level files.
7 9
 
8 10
     [ 20141015 ]
9 11
     * Added rudimentary command history support for Console

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utils/tombraider.bfft Ver fichero

@@ -0,0 +1,443 @@
1
+/*
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+ * tombraider.bfft - Tomb Raider 1 - 3 Level File Format Description
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+ * 2014, Thomas Buck <xythobuz@xythobuz.de>
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+ *
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+ * Based on the TR Rosetta Stone (http://www.tnlc.com/eep/tr/TRosettaStone.html)
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+ * Developed for Binspector (https://github.com/binspector/binspector)
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+ */
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+
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+struct face4_t {
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+    unsigned 16 little vertices[4];
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+    unsigned 16 little texture;
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+}
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+
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+struct face3_t {
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+    unsigned 16 little vertices[3];
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+    unsigned 16 little texture;
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+}
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+
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+struct vertex_t {
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+    signed 16 little x;
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+    signed 16 little y;
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+    signed 16 little z;
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+
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+    summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_vertex_t {
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+    vertex_t vertex;
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+    signed 16 little lighting1;
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+
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+    if (TRversion > 1) {
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+        unsigned 16 little attributes;
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+        signed 16 little lighting2;
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+    }
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+}
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+
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+struct room_sprite_t {
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+    signed 16 little vertex;
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+    signed 16 little texture;
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+}
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+
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+struct room_door_t {
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+    unsigned 16 little adjoiningRoom;
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+    vertex_t normal;
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+    vertex_t vertices[4];
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+
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+    summary "To: ", adjoiningRoom;
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+}
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+
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+struct room_sector_t {
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+    unsigned 16 little floorDataIndex;
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+    unsigned 16 little boxIndex;
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+    unsigned 8 little roomBelow;
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+    signed 8 little floor;
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+    unsigned 8 little roomAbove;
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+    signed 8 little ceiling;
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+
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+    summary "Be.: ", roomBelow, " Ab.: ", roomAbove;
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+}
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+
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+struct room_light_t {
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+    signed 32 little x;
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+    signed 32 little y;
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+    signed 32 little z;
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+    unsigned 16 little intensity1;
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+
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+    if (TRversion > 1)
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+        unsigned 16 little intensity2;
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+
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+    unsigned 32 little fade1;
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+
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+    if (TRversion > 1)
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+        unsigned 32 little fade2;
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+
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+    summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_mesh_t {
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+    unsigned 32 little x;
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+    unsigned 32 little y;
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+    unsigned 32 little z;
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+    unsigned 16 little rotation;
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+    unsigned 16 little intensity1;
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+    
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+    if (TRversion > 1)
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+        unsigned 16 little intensity2;
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+
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+    unsigned 16 little objectID;
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+
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+    summary "ID: ", objectID, " X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct room_t {
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+    // Room Header
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+    signed 32 little x;
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+    signed 32 little z;
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+    signed 32 little yBottom;
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+    signed 32 little yTop;
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+
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+    unsigned 32 little numDataToFollow;
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+
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+    unsigned 16 little numVertices;
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+    room_vertex_t vertices[numVertices];
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+
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+    unsigned 16 little numRectangles;
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+    face4_t rectangles[numRectangles];
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+
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+    unsigned 16 little numTriangles;
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+    face3_t triangles[numTriangles];
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+
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+    unsigned 16 little numSprites;
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+    room_sprite_t sprites[numSprites];
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+
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+    unsigned 16 little numDoors;
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+    room_door_t doors[numDoors];
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+
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+    unsigned 16 little numZSector;
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+    unsigned 16 little numXSector;
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+    room_sector_t sectorData[numZSector * numXSector];
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+
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+    signed 16 little intensity1;
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+
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+    if (TRversion > 1)
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+        signed 16 little intensity2;
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+
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+    if (TRversion == 2)
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+        signed 16 little lightMode;
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+
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+    unsigned 16 little numLights;
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+    room_light_t lights[numLights];
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+
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+    unsigned 16 little numStaticMeshes;
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+    room_mesh_t staticMeshes[numStaticMeshes];
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+
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+    signed 16 little alternateRoom;
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+    unsigned 16 little flags;
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+
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+    if (TRversion == 3)
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+        unsigned 24 little roomLightColor;
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+
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+    summary "X: ", x, " Ybot: ", yBottom, " Ytop: ", yTop, " Z: ", z;
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+}
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+
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+struct animation_t {
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+    unsigned 32 little frameOffset;
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+    unsigned 8 little frameRate;
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+    unsigned 8 little frameSize;
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+    unsigned 16 little stateID;
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+    skip unknown[8];
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+    unsigned 16 little frameStart;
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+    unsigned 16 little frameEnd;
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+    unsigned 16 little nextAnimation;
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+    unsigned 16 little nextFrame;
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+    unsigned 16 little numStateChanges;
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+    unsigned 16 little stateChangeOffset;
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+    unsigned 16 little numAnimCommands;
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+    unsigned 16 little animCommandOffset;
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+
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+    summary "State: ", stateID, " To: ", nextAnimation, "-", nextFrame;
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+}
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+
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+struct state_change_t {
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+    unsigned 16 little stateID;
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+    unsigned 16 little numAnimDispatches;
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+    unsigned 16 little animDispatchOffset;
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+
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+    summary "State: ", stateID;
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+}
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+
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+struct anim_dispatch_t {
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+    signed 16 little low;
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+    signed 16 little high;
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+    signed 16 little nextAnimation;
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+    signed 16 little nextFrame;
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+
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+    summary low, "-", high, " To: ", nextAnimation, "-", nextFrame;
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+}
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+
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+struct moveable_t {
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+    unsigned 32 little objectID;
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+    unsigned 16 little numMeshes;
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+    unsigned 16 little startingMesh;
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+    unsigned 32 little meshTree;
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+    unsigned 32 little frameOffset;
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+    unsigned 16 little animation;
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+
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+    summary "ID: ", objectID, " Anim: ", animation;
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+}
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+
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+struct static_mesh_t {
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+    unsigned 32 little objectID;
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+    unsigned 16 little mesh;
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+    vertex_t boundingBox[4];
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+    unsigned 16 little flags;
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+
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+    summary "ID: ", objectID;
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+}
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+
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+struct object_texture_vert_t {
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+    unsigned 8 little xCoordinate;
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+    unsigned 8 little xPixel;
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+    unsigned 8 little yCoordinate;
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+    unsigned 8 little yPixel;
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+
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+    summary xCoordinate, "-", yCoordinate, ", ", xPixel, "-", yPixel;
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+}
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+
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+struct object_texture_t {
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+    unsigned 16 little attribute;
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+    unsigned 16 little tile;
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+    object_texture_vert_t vertices[4];
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+
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+    summary "Tile: ", tile;
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+}
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+
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+struct sprite_texture_t {
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+    unsigned 16 little tile;
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+    unsigned 8 little x;
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+    unsigned 8 little y;
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+    unsigned 16 little width;
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+    unsigned 16 little height;
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+    signed 16 little leftSide;
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+    signed 16 little topSide;
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+    signed 16 little rightSide;
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+    signed 16 little bottomSide;
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+
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+    summary x, "-", y, ", ", width, "-", height;
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+}
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+
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+struct sprite_sequence_t {
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+    signed 32 little objectID;
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+    signed 16 little negativeLength;
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+    signed 16 little offset;
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+
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+    summary "ID: ", objectID;
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+}
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+
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+struct camera_t {
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+    signed 32 little x;
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+    signed 32 little y;
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+    signed 32 little z;
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+    signed 16 little room;
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+    unsigned 16 little unknown;
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+
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+    summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct sound_source_t {
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+    signed 32 little x;
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+    signed 32 little y;
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+    signed 32 little z;
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+    unsigned 16 little soundID;
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+    unsigned 16 little flags;
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+
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+    summary "X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct box_t {
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+    if (TRversion > 1) {
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+        unsigned 8 little zMin;
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+        unsigned 8 little zMax;
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+        unsigned 8 little xMin;
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+        unsigned 8 little xMax;
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+    } else {
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+        signed 32 little zMin;
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+        signed 32 little zMax;
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+        signed 32 little xMin;
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+        signed 32 little xMax;
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+    }
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+    signed 16 little trueFloor;
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+    signed 16 little overlapIndex;
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+
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+    summary "X: ", xMin, "-", xMax, " Z: ", zMin, "-", zMax;
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+}
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+
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+struct item_t {
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+    signed 16 little objectID;
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+    signed 16 little room;
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+    signed 32 little x;
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+    signed 32 little y;
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+    signed 32 little z;
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+    signed 16 little angle;
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+    signed 16 little intensity1;
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+
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+    if (TRversion > 1)
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+        signed 16 little intensity2;
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+
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+    unsigned 16 little flags;
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+
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+    summary "ID: ", objectID, " X: ", x, " Y: ", y, " Z: ", z;
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+}
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+
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+struct cinematic_frame_t {
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+    signed 16 little rotY;
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+    signed 16 little rotZ;
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+    signed 16 little rotZ2;
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+    signed 16 little posZ;
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+    signed 16 little posY;
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+    signed 16 little posX;
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+    signed 16 little unknown;
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+    signed 16 little rotX;
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+}
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+
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+struct sound_details_t {
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+    signed 16 little sample;
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+    signed 16 little volume;
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+    signed 16 little unknown1;
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+    signed 16 little unknown2;
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+
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+    summary sample, " - ", volume;
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+}
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+
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+struct main {
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+    unsigned 32 little version;
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+
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+    if (version == 0x20) {
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+        notify "Tomb Raider 1 file detected...";
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+        const TRversion = 1;
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+    } else if (version == 0x2D) {
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+        notify "Tomb Raider 2 file detected...";
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+        const TRversion = 2;
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+    } else if ((version == 0xFF080038) || (version == 0xFF180038)) {
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+        notify "Tomb Raider 3 file detected...";
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+        const TRversion = 3;
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+    } else if ((version == 0xFFFFFFF0) || (version == 0x00345254)) {
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+        die "Tomb Raider 4 file detected but not supported!";
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+    } else {
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+        die "Unknown version number found!";
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+    }
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+
331
+    if (TRversion > 1)
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+        skip palettes[256 * 7];
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+
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+    unsigned 32 little numTextiles;
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+    skip textiles[256 * 256 * numTextiles];
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+
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+    if (TRversion > 1)
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+        skip textiles16[256 * 256 * numTextiles * 2];
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+
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+    unsigned 32 little unused;
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+
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+    unsigned 16 little numRooms;
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+    room_t rooms[numRooms];
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+
345
+    unsigned 32 little numFloorData;
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+    skip floorData[numFloorData * 2];
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+
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+    unsigned 32 little numMeshData;
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+    skip meshData[numMeshData * 2];
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+    unsigned 32 little numMeshPointers;
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+    unsigned 32 little meshPointers[numMeshPointers];
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+
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+    unsigned 32 little numAnimations;
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+    animation_t animations[numAnimations];
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+
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+    unsigned 32 little numStateChanges;
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+    state_change_t stateChanges[numStateChanges];
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+
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+    unsigned 32 little numAnimDispatches;
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+    anim_dispatch_t animDispatches[numAnimDispatches];
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+
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+    unsigned 32 little numAnimCommands;
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+    signed 16 little animCommands[numAnimCommands];
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+
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+    unsigned 32 little numMeshTrees;
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+    signed 32 little meshTrees[numMeshTrees];
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+
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+    unsigned 32 little numFrames;
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+    skip frames[numFrames * 2];
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+
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+    unsigned 32 little numMoveables;
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+    moveable_t moveables[numMoveables];
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+
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+    unsigned 32 little numStaticMeshes;
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+    static_mesh_t staticMeshes[numStaticMeshes];
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+
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+    if (TRversion < 3) {
378
+        unsigned 32 little numObjectTextures;
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+        object_texture_t objectTextures[numObjectTextures];
380
+    }
381
+
382
+    unsigned 32 little numSpriteTextures;
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+    sprite_texture_t spriteTextures[numSpriteTextures];
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+
385
+    unsigned 32 little numSpriteSequences;
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+    sprite_sequence_t spriteSequences[numSpriteSequences];
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+
388
+    unsigned 32 little numCameras;
389
+    camera_t cameras[numCameras];
390
+
391
+    unsigned 32 little numSoundSources;
392
+    sound_source_t soundSources[numSoundSources];
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+
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+    unsigned 32 little numBoxes;
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+    box_t boxes[numBoxes];
396
+
397
+    unsigned 32 little numOverlaps;
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+    skip overlaps[numOverlaps * 2];
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+
400
+    if (TRversion > 1)
401
+        skip zones[numBoxes * 10 * 2];
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+    else
403
+        skip zones[numBoxes * 6 * 2];
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+
405
+    unsigned 32 little numAnimatedTextures;
406
+    skip animatedTextures[numAnimatedTextures * 2];
407
+
408
+    if (TRversion == 3) {
409
+        unsigned 32 little numObjectTextures;
410
+        object_texture_t objectTextures[numObjectTextures];
411
+    }
412
+
413
+    unsigned 32 little numItems;
414
+    item_t items[numItems];
415
+
416
+    skip lightMap[32 * 256];
417
+
418
+    if (TRversion == 1)
419
+        skip palette[256 * 3];
420
+
421
+    unsigned 16 little numCinematicFrames;
422
+    cinematic_frame_t cinematicFrames[numCinematicFrames];
423
+
424
+    unsigned 16 little numDemoData;
425
+    skip demoData[numDemoData];
426
+
427
+    if (TRversion > 1)
428
+        skip soundMap[370 * 2];
429
+    else
430
+        skip soundMap[256 * 2];
431
+
432
+    unsigned 32 little numSoundDetails;
433
+    sound_details_t soundDetails[numSoundDetails];
434
+
435
+    if (TRversion == 1) {
436
+        unsigned 32 little numSamples;
437
+        skip samples[numSamples];
438
+    }
439
+
440
+    unsigned 32 little numSampleIndices;
441
+    skip sampleIndices[numSampleIndices * 4];
442
+}
443
+

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