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@@ -291,9 +291,9 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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mString.Init(5, 5, id);
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// String 0: OpenRaider version in lower right corner
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- mString.Scale(0.90);
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- err = mString.glPrintf(mWidth - 10 * strlen(VERSION),
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- mHeight-24, 0, VERSION);
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+ mString.Scale(1.00);
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+ err = mString.glPrintf(mWidth - 15 * strlen(VERSION),
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+ mHeight-35, 0, VERSION);
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mString.SetString(0, VERSION);
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if (err)
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@@ -302,8 +302,9 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 1: Used for FPS in game text output
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- mString.Scale(0.5);
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- err = mString.glPrintf(8, 0, 0, " ");
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+ mString.Scale(1.0);
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+ err = mString.glPrintf(8, mHeight - 35, 0, " ");
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+ mString.SetString(1, " ");
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if (err)
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{
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@@ -311,8 +312,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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}
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// String 2: Used for game console
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- mString.Scale(1.00);
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- err = mString.glPrintf(8, 20, 0, console);
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+ mString.Scale(1.0);
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+ err = mString.glPrintf(8, 25, 0, console);
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mString.SetString(2, console);
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if (err)
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@@ -322,7 +323,7 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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// String 3: Used for one line map select menu
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mString.Scale(1.75);
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- err = mString.glPrintf(mWidth/2-200, mHeight/2-24, 0, menu);
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+ err = mString.glPrintf(mWidth/2-235, mHeight/2-24, 0, menu);
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mString.SetString(3, menu);
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if (err)
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@@ -332,7 +333,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
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// String 4: Used for one line in game text output
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mString.Scale(1.0);
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- err = mString.glPrintf(8, 18*2, 0, " ");
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+ err = mString.glPrintf(8, 55, 0, " ");
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+ mString.SetString(4, " ");
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if (err)
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{
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