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Changed Font to Droid Sans Mono

Thomas Buck 11 年前
父节点
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b3580de005
共有 6 个文件被更改,包括 19 次插入14 次删除
  1. 1
    0
      ChangeLog
  2. 2
    0
      README.md
  3. 4
    4
      data/OpenRaider.init
  4. 二进制
      data/test.ttf
  5. 1
    1
      setup.sh
  6. 11
    9
      src/Render.cpp

+ 1
- 0
ChangeLog 查看文件

@@ -6,6 +6,7 @@
6 6
  OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
7 7
 
8 8
 	[ 20140101 ]
9
+	* Changed (unknown) included Font to Droid Sans Mono
9 10
 	* Fixed Render bug, now console is visible again
10 11
 	* Implemented CMD + Q shortcut on Mac to quit
11 12
 	* Added bool mFirstMouseEvent to SDLSystem used to ignore

+ 2
- 0
README.md 查看文件

@@ -53,6 +53,8 @@ See the original `README.old` file. In the Main Menu, &lt;Esc&gt; will allow you
53 53
 
54 54
 ## License
55 55
 
56
+The included font, Droid Sans Mono, was created by Steve Matteson and is licensed under the [Apache 2.0 License](http://www.droidfonts.com/licensing/).
57
+
56 58
 OpenRaider is based on code, specs, and alogrithms from:
57 59
 
58 60
 + GooseEgg/Freyja 3d Modelers by Mongoose

+ 4
- 4
data/OpenRaider.init 查看文件

@@ -3,8 +3,8 @@
3 3
 
4 4
 [Video.OpenGL]
5 5
 Driver=/usr/lib/libGL.so.1
6
-Width=640
7
-Height=480
6
+Width=1280
7
+Height=720
8 8
 FastCard=true
9 9
 FullScreen=false
10 10
 Font=~/.OpenRaider/data/test.ttf
@@ -19,8 +19,8 @@ Enable=false
19 19
 Port=27910
20 20
 
21 21
 [Input.Mouse]
22
-SensitivityX=2.0
23
-SensitivityY=0.5
22
+SensitivityX=1.0
23
+SensitivityY=1.0
24 24
 
25 25
 [OpenRaider.Engine]
26 26
 PakDir=~/.OpenRaider/paks/

二进制
data/test.ttf 查看文件


+ 1
- 1
setup.sh 查看文件

@@ -1,6 +1,6 @@
1 1
 #!/bin/sh
2 2
 
3
-## If you modify this file, do the same changes to mac_dist/OpenRaider!!!
3
+## If you modify this file, do similar changes in mac_dist/OpenRaider.sh
4 4
 
5 5
 echo "Setting up OpenRaider for user $USER..."
6 6
 mkdir -p ~/.OpenRaider

+ 11
- 9
src/Render.cpp 查看文件

@@ -291,9 +291,9 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
291 291
 	mString.Init(5, 5, id);
292 292
 
293 293
 	// String 0: OpenRaider version in lower right corner
294
-	mString.Scale(0.90);
295
-	err = mString.glPrintf(mWidth - 10 * strlen(VERSION),
296
-								  mHeight-24, 0, VERSION);
294
+	mString.Scale(1.00);
295
+	err = mString.glPrintf(mWidth - 15 * strlen(VERSION),
296
+								  mHeight-35, 0, VERSION);
297 297
 	mString.SetString(0, VERSION);
298 298
 
299 299
 	if (err)
@@ -302,8 +302,9 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
302 302
 	}
303 303
 
304 304
 	// String 1: Used for FPS in game text output
305
-	mString.Scale(0.5);
306
-	err = mString.glPrintf(8, 0, 0, "                ");
305
+	mString.Scale(1.0);
306
+	err = mString.glPrintf(8, mHeight - 35, 0, "                ");
307
+    mString.SetString(1, "                ");
307 308
 
308 309
 	if (err)
309 310
 	{
@@ -311,8 +312,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
311 312
 	}
312 313
 
313 314
 	// String 2: Used for game console
314
-    mString.Scale(1.00);
315
-	err = mString.glPrintf(8, 20, 0, console);
315
+    mString.Scale(1.0);
316
+	err = mString.glPrintf(8, 25, 0, console);
316 317
     mString.SetString(2, console);
317 318
 
318 319
 	if (err)
@@ -322,7 +323,7 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
322 323
 
323 324
 	// String 3: Used for one line map select menu
324 325
 	mString.Scale(1.75);
325
-	err = mString.glPrintf(mWidth/2-200, mHeight/2-24, 0, menu);
326
+	err = mString.glPrintf(mWidth/2-235, mHeight/2-24, 0, menu);
326 327
     mString.SetString(3, menu);
327 328
 
328 329
 	if (err)
@@ -332,7 +333,8 @@ void Render::initTextures(char *textureDir, unsigned int *numLoaded,
332 333
 
333 334
 	// String 4: Used for one line in game text output
334 335
 	mString.Scale(1.0);
335
-	err = mString.glPrintf(8, 18*2, 0, "                    ");
336
+	err = mString.glPrintf(8, 55, 0, "                    ");
337
+    mString.SetString(4, "                    ");
336 338
 
337 339
 	if (err)
338 340
 	{

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