Thomas Buck
|
44935e3e1d
|
Updated ImGui
|
9 年之前 |
Thomas Buck
|
7f672f627f
|
Fixed BoundingBox rendering problems
|
9 年之前 |
Thomas Buck
|
d26aedf803
|
More debug output and support for windows compiling.
|
9 年之前 |
Thomas Buck
|
4ebef759ab
|
Optimized Mesh rendering
|
9 年之前 |
Thomas Buck
|
5c9a47e4cd
|
Now always copying GL data
|
9 年之前 |
Thomas Buck
|
f8dba33eea
|
Removed custom Font support
|
9 年之前 |
Thomas Buck
|
9121091e5e
|
No longer including gl.h globally, renamed own assert.
|
9 年之前 |
Thomas Buck
|
457c42b1b0
|
Proper GLFW text input
|
9 年之前 |
Thomas Buck
|
d22e17b95c
|
Updated imgui. Can now display linked lib versions.
|
9 年之前 |
Thomas Buck
|
04ef842389
|
Fix glbinding to work with GLFW
|
9 年之前 |
Thomas Buck
|
eedb4ec4ed
|
Now using glbinding
|
9 年之前 |
Thomas Buck
|
0e0c0947a7
|
Now v0.1.4. New Readme. Updated docs.
|
9 年之前 |
Thomas Buck
|
86a7bbab0f
|
Improved Sound Debug UI, updated ImGui
|
9 年之前 |
Thomas Buck
|
f7cbc216ce
|
Using float for font colors. Better controller mapping.
|
9 年之前 |
Thomas Buck
|
9e759a7937
|
Added support for TR1 levels
|
9 年之前 |
Thomas Buck
|
accd3ea4e8
|
Render into textures, camera room tracking & target UI (all non-working)
|
9 年之前 |
Thomas Buck
|
6cf1b1923b
|
Support for imgui/SDL text input IME
|
9 年之前 |
Thomas Buck
|
6d26fdc0ea
|
Updated imgui, now with own TTF support.
|
9 年之前 |
Thomas Buck
|
18b8317e42
|
Can show font bounding box
|
9 年之前 |
Thomas Buck
|
09b15dddcd
|
Format code [skip ci]
|
10 年之前 |
Thomas Buck
|
71bf2febc7
|
Back face culling, log levels, clipboard support.
|
10 年之前 |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
10 年之前 |
Thomas Buck
|
f529431d53
|
Fixed FontTTF Glyph Y Offset
|
10 年之前 |
Thomas Buck
|
3c66d229bf
|
Now using stb_truetype instead of SDL2-TTF.
|
10 年之前 |
Thomas Buck
|
e2f3ea30ad
|
TextureManager is now completely static.
|
10 年之前 |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
|
10 年之前 |
Thomas Buck
|
55c1192438
|
Bugfixes in WindowSDL, Console. Added ShaderBuffer.
|
10 年之前 |
Thomas Buck
|
a3d6411368
|
Removed Exceptions, moved GL code into Shader
|
10 年之前 |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
10 年之前 |
Thomas Buck
|
f41562f7f2
|
Windowing classes now static. Tried to clamp camera rotation.
|
10 年之前 |
Thomas Buck
|
826c05f5b6
|
Draw room bounding boxes in wireframe mode
|
10 年之前 |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
10 年之前 |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
10 年之前 |
Thomas Buck
|
6724d84f3b
|
Removed WindowGLUT, added WindowGLFW
|
10 年之前 |
Thomas Buck
|
881d13ab74
|
Tweak CMakeLists so sources appear in IDEs [skip ci]
|
10 年之前 |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 年之前 |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 年之前 |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 年之前 |
Thomas Buck
|
ad4fa38113
|
Rewrote OpenAL, SoundManager, added system folder
|
10 年之前 |