148 Révisions (master)

Auteur SHA1 Message Date
  Thomas Buck 704b2eb2fe Improved Selector, fixed depth sorting issue il y a 8 ans
  Thomas Buck bbeaf45edc Clicking on Room Models will now highlight their bounding sphere il y a 8 ans
  Thomas Buck 6a51c7c010 Selector ray casting il y a 8 ans
  Thomas Buck 45288518bf Fixed indentation [skip ci] il y a 8 ans
  Thomas Buck 902128652c No longer checking portals behind player il y a 9 ans
  Thomas Buck d6eab5d760 Imgui update, debugging il y a 9 ans
  Thomas Buck 9c84aa597f First try at scissoring room portals il y a 9 ans
  Thomas Buck d26aedf803 More debug output and support for windows compiling. il y a 9 ans
  Thomas Buck e69203238d Keep Camera in Room. Travis glbinding changes. il y a 9 ans
  Thomas Buck f8eee299e8 OpenGL error checking. il y a 9 ans
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. il y a 9 ans
  Thomas Buck 4681b6ac10 New vis check (work in progress) il y a 9 ans
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. il y a 9 ans
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck f8dba33eea Removed custom Font support il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 6c6d49f2ee Started work on Entity system il y a 9 ans
  Thomas Buck 18b8317e42 Can show font bounding box il y a 9 ans
  Thomas Buck 0d31c3b41a Support for Room Sprites il y a 9 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 9 ans
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. il y a 9 ans
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay il y a 9 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 9 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 9 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 9 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 9 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 9 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 9 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 9 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 9 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 9 ans
  Thomas Buck 3e15451d64 Fixed StaticModel rotation il y a 9 ans
  Thomas Buck 6625071dfd Render StaticModels il y a 9 ans
  Thomas Buck 014962658a Room Mesh displayed more or less correctly il y a 9 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 9 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 9 ans
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test il y a 9 ans
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI il y a 9 ans
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder il y a 9 ans
  Thomas Buck 741083b757 Fixed indent [skip ci] il y a 9 ans
  Thomas Buck def2a75125 textile triangle display il y a 9 ans
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures il y a 9 ans
  Thomas Buck e968717184 Added texture viewer il y a 9 ans
  Thomas Buck 60c217d16a TextureManager now has independent storages il y a 9 ans
  Thomas Buck 65be6f0114 Fixed wireframe background color il y a 9 ans
  Thomas Buck e83305bc8e Auto code indentation [skip ci] il y a 9 ans
  Thomas Buck 2c547828ae Minor bugfixes il y a 9 ans