59 コミット (master)

作成者 SHA1 メッセージ 日付
  Thomas Buck 99f07ee6fe Commander now ezOptionParser. Fixed many warnings. 8年前
  Thomas Buck d6eab5d760 Imgui update, debugging 9年前
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 9年前
  Thomas Buck 4681b6ac10 New vis check (work in progress) 9年前
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. 9年前
  Thomas Buck f8dba33eea Removed custom Font support 9年前
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9年前
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9年前
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9年前
  Thomas Buck ae5868b708 Small fixes for TR1 moveable parsing 9年前
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9年前
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9年前
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9年前
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9年前
  Thomas Buck 9e759a7937 Added support for TR1 levels 9年前
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9年前
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9年前
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9年前
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9年前
  Thomas Buck 6c6d49f2ee Started work on Entity system 9年前
  Thomas Buck 0d31c3b41a Support for Room Sprites 9年前
  Thomas Buck 09b15dddcd Format code [skip ci] 9年前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9年前
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9年前
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9年前
  Thomas Buck 21d2478397 Added basic view frustum culling 9年前
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9年前
  Thomas Buck 6625071dfd Render StaticModels 9年前
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 9年前
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 9年前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9年前
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9年前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9年前
  Thomas Buck 448783e71a Continued work on new Mesh implementation 9年前
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 9年前
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 9年前
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 9年前
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9年前
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9年前
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9年前
  Thomas Buck 741083b757 Fixed indent [skip ci] 9年前
  Thomas Buck bd24c36a7f Added SoundManager 9年前
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers 9年前
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command 9年前
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 9年前
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file 9年前
  Thomas Buck dc66df2716 Didn't even compile... 9年前
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 9年前
  Thomas Buck e968717184 Added texture viewer 9年前