624 Révisions (09b15dddcd2ed62119c83fafb1cf3eb7af221cae)
 

Auteur SHA1 Message Date
  Thomas Buck 09b15dddcd Format code [skip ci] il y a 10 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 10 ans
  Thomas Buck 1f05528ddd Changed default imgui style, fixed FPS histogram il y a 10 ans
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. il y a 10 ans
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug il y a 10 ans
  Thomas Buck a9c5247665 Fixed unit tests no longer compiling il y a 10 ans
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay il y a 10 ans
  Thomas Buck abb4445957 Updated imgui, added consoleAction. il y a 10 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 10 ans
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset il y a 10 ans
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. il y a 10 ans
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. il y a 10 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 10 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 10 ans
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 10 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 10 ans
  Thomas Buck 28c15c890e Menu background now chosen randomly il y a 10 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 10 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 10 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 10 ans
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. il y a 10 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 10 ans
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode il y a 10 ans
  Thomas Buck a2bed57177 Controller support, Camera Quaternion il y a 10 ans
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling il y a 10 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 10 ans
  Thomas Buck 3e15451d64 Fixed StaticModel rotation il y a 10 ans
  Thomas Buck 6625071dfd Render StaticModels il y a 10 ans
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW il y a 10 ans
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding il y a 10 ans
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] il y a 10 ans
  Thomas Buck 014962658a Room Mesh displayed more or less correctly il y a 10 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 10 ans
  Thomas Buck 54d9e33c4f Allow travis build failures in linux il y a 10 ans
  Thomas Buck 86eb716b47 Fix glm includes for Travis il y a 10 ans
  Thomas Buck 43a70b7d24 More Travis fixing... il y a 10 ans
  Thomas Buck f76c2a7887 Travis fix? il y a 10 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
  Thomas Buck 448783e71a Continued work on new Mesh implementation il y a 10 ans
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms il y a 10 ans
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes il y a 10 ans
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities il y a 10 ans
  Thomas Buck efa479c45d Improved Console, added auto-completion il y a 10 ans
  Thomas Buck 9368922f02 Code formatting [skip ci] il y a 10 ans
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test il y a 10 ans
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI il y a 10 ans
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder il y a 10 ans
  Thomas Buck 741083b757 Fixed indent [skip ci] il y a 10 ans
  Thomas Buck bd24c36a7f Added SoundManager il y a 10 ans
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers il y a 10 ans