19 Commits (1f05528ddd19316c8cfc90b82d979e0b9b079cb3)

Author SHA1 Message Date
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck 1de393f974 Various little fixes 10 years ago
  Thomas Buck c29af0dda0 No longer crashes on exit 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e841776fe1 Prepared for Windows support 10 years ago
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor 10 years ago
  Thomas Buck c3f431e6ef Rewrote Sprite loading in Game 10 years ago
  Thomas Buck b6da69c891 Starting refactoring 10 years ago
  Thomas Buck 404dd6b66e Started world refactoring 10 years ago