Thomas Buck
|
29ca435f21
|
Debug info now displayed as imgui overlay
|
9 jaren geleden |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
9 jaren geleden |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 jaren geleden |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 jaren geleden |
Thomas Buck
|
42a23d13d0
|
Sprite support in LoaderTR2 and UI
|
10 jaren geleden |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
|
10 jaren geleden |
Thomas Buck
|
60c217d16a
|
TextureManager now has independent storages
|
10 jaren geleden |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 jaren geleden |
Thomas Buck
|
604539e334
|
Fixed many 64 to 32 bit warnings
|
10 jaren geleden |
Thomas Buck
|
b1fb7c9965
|
Removed vec_t typedefs
|
10 jaren geleden |
Thomas Buck
|
436f04fd10
|
unsigned char instead of float for colors
|
10 jaren geleden |
Thomas Buck
|
1de393f974
|
Various little fixes
|
10 jaren geleden |
Thomas Buck
|
c29af0dda0
|
No longer crashes on exit
|
10 jaren geleden |
Thomas Buck
|
b8ee254b56
|
New assert implementation, meta improvements
|
10 jaren geleden |
Thomas Buck
|
e841776fe1
|
Prepared for Windows support
|
10 jaren geleden |
Thomas Buck
|
36ece5eb87
|
Setup objects from TombRaider in their constructor
|
10 jaren geleden |
Thomas Buck
|
c3f431e6ef
|
Rewrote Sprite loading in Game
|
10 jaren geleden |
Thomas Buck
|
b6da69c891
|
Starting refactoring
|
10 jaren geleden |
Thomas Buck
|
404dd6b66e
|
Started world refactoring
|
10 jaren geleden |