Thomas Buck
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2ada067d3c
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SkeletalModel rendering tests
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10 年前 |
Thomas Buck
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187855894f
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Controller menu navigation & limit camera rotation
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10 年前 |
Thomas Buck
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9dd7432bfd
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Imgui update, controller & camera movement improvements.
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10 年前 |
Thomas Buck
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2382ecf1f8
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Return of (animated) textile and sprite viewer
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10 年前 |
Thomas Buck
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e3b087062f
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Updated imgui
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10 年前 |
Thomas Buck
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6c6d49f2ee
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Started work on Entity system
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10 年前 |
Thomas Buck
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6cf1b1923b
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Support for imgui/SDL text input IME
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10 年前 |
Thomas Buck
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6d26fdc0ea
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Updated imgui, now with own TTF support.
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10 年前 |
Thomas Buck
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18b8317e42
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Can show font bounding box
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10 年前 |
Thomas Buck
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0d31c3b41a
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Support for Room Sprites
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10 年前 |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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10 年前 |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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10 年前 |
Thomas Buck
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2218ccfcad
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Individual toggles for bounding box visualisation.
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10 年前 |
Thomas Buck
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b4360d62d2
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Fixed Camera Z rotation bug
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10 年前 |
Thomas Buck
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29ca435f21
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Debug info now displayed as imgui overlay
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10 年前 |
Thomas Buck
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abb4445957
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Updated imgui, added consoleAction.
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10 年前 |
Thomas Buck
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c0bb765fbf
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Wrong assert was used when including glm
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10 年前 |
Thomas Buck
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f529431d53
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Fixed FontTTF Glyph Y Offset
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10 年前 |
Thomas Buck
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3c66d229bf
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Now using stb_truetype instead of SDL2-TTF.
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10 年前 |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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10 年前 |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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10 年前 |
Thomas Buck
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55c1192438
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Bugfixes in WindowSDL, Console. Added ShaderBuffer.
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10 年前 |
Thomas Buck
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a3d6411368
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Removed Exceptions, moved GL code into Shader
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10 年前 |
Thomas Buck
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28c15c890e
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Menu background now chosen randomly
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10 年前 |
Thomas Buck
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98199883db
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Fixed window resizing and initial camera offset.
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10 年前 |
Thomas Buck
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4e9ef0cb43
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Fixed StaticMesh Y offset
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10 年前 |
Thomas Buck
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39b0ffac3b
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Using stb_image, stb_image_write. New imgui version.
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10 年前 |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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10 年前 |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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10 年前 |
Thomas Buck
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826c05f5b6
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Draw room bounding boxes in wireframe mode
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10 年前 |
Thomas Buck
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a2bed57177
|
Controller support, Camera Quaternion
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10 年前 |
Thomas Buck
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7f4de9d5a7
|
Fixed view frustum calculation and culling
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10 年前 |
Thomas Buck
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21d2478397
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Added basic view frustum culling
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10 年前 |
Thomas Buck
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3e15451d64
|
Fixed StaticModel rotation
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10 年前 |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 年前 |
Thomas Buck
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6724d84f3b
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Removed WindowGLUT, added WindowGLFW
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10 年前 |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 年前 |
Thomas Buck
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881d13ab74
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 年前 |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
10 年前 |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 年前 |
Thomas Buck
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86eb716b47
|
Fix glm includes for Travis
|
10 年前 |
Thomas Buck
|
43a70b7d24
|
More Travis fixing...
|
10 年前 |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 年前 |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 年前 |
Thomas Buck
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8e2118188c
|
LoaderTR2 loads most parts of the Rooms
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10 年前 |
Thomas Buck
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2c82d21373
|
LoaderTR2 tries to load Meshes and StaticMeshes
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10 年前 |
Thomas Buck
|
00706b69ab
|
LoaderTR2 loads Moveables and Entities
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10 年前 |
Thomas Buck
|
efa479c45d
|
Improved Console, added auto-completion
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10 年前 |
Thomas Buck
|
9368922f02
|
Code formatting [skip ci]
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10 年前 |
Thomas Buck
|
fc4324ff3f
|
Renamed Vector3d to Vec3, added math unit test
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10 年前 |