17 Commits (362b45a8a5295acb1a6b538dddc42f3cb33dd4de)

Author SHA1 Message Date
  Thomas Buck 362b45a8a5 Changed Shader compiling behaviour 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 years ago
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 years ago
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 years ago
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 years ago
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago