Thomas Buck
|
bbeaf45edc
|
Clicking on Room Models will now highlight their bounding sphere
|
9 lat temu |
Thomas Buck
|
30917cecec
|
Can click on Room Models
|
9 lat temu |
Thomas Buck
|
5c9a47e4cd
|
Now always copying GL data
|
9 lat temu |
Thomas Buck
|
0e0c0947a7
|
Now v0.1.4. New Readme. Updated docs.
|
9 lat temu |
Thomas Buck
|
9e759a7937
|
Added support for TR1 levels
|
9 lat temu |
Thomas Buck
|
accd3ea4e8
|
Render into textures, camera room tracking & target UI (all non-working)
|
9 lat temu |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
10 lat temu |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
|
10 lat temu |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
10 lat temu |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
10 lat temu |
Thomas Buck
|
ff5b921c84
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
10 lat temu |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 lat temu |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 lat temu |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 lat temu |
Thomas Buck
|
448783e71a
|
Continued work on new Mesh implementation
|
10 lat temu |
Thomas Buck
|
2c82d21373
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
10 lat temu |
Thomas Buck
|
741083b757
|
Fixed indent [skip ci]
|
10 lat temu |
Thomas Buck
|
dc66df2716
|
Didn't even compile...
|
10 lat temu |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
|
10 lat temu |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 lat temu |
Thomas Buck
|
3156a0bad8
|
Started implementing new level file loader
|
10 lat temu |
Thomas Buck
|
b1fb7c9965
|
Removed vec_t typedefs
|
10 lat temu |
Thomas Buck
|
e7b6c7bf7b
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 lat temu |
Thomas Buck
|
c676a07a35
|
Fresh start
|
10 lat temu |
Thomas Buck
|
31ca2563f6
|
Renamed MatMath and moved into utils
|
10 lat temu |
Thomas Buck
|
bdae1c57a6
|
using sdl2-config for include path
|
10 lat temu |
Thomas Buck
|
c0dcf2d54a
|
Renamed OpenGLMesh to Mesh.
Documented OpenRaider, removed unused stuff.
|
10 lat temu |
Thomas Buck
|
e8d9eb4634
|
Float comparison epsilon
|
10 lat temu |
Thomas Buck
|
a201d29b7a
|
Nicer documentation
|
10 lat temu |
Thomas Buck
|
97e20e78b8
|
Unified include guards
|
11 lat temu |
Thomas Buck
|
884ce37576
|
Removed hel mstl subfolders
|
11 lat temu |
Thomas Buck
|
ece6b3ec5a
|
Moved headers and started moving tests
|
11 lat temu |
Thomas Buck
|
e8b26392bf
|
Removed empty unit tests
|
11 lat temu |
Thomas Buck
|
1a01ee727c
|
Improved documentation
|
11 lat temu |
Thomas Buck
|
3f365336f9
|
Added stub for missing hel/CollisionObject.
Now compiles on OS X, but segfaults at launch...
|
11 lat temu |
Thomas Buck
|
f3fb7db04d
|
Initial commit from SF CVS
|
11 lat temu |