Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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10 years ago |
Thomas Buck
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55c1192438
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Bugfixes in WindowSDL, Console. Added ShaderBuffer.
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10 years ago |
Thomas Buck
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a3d6411368
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Thomas Buck
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28c15c890e
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Menu background now chosen randomly
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10 years ago |
Thomas Buck
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98199883db
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Fixed window resizing and initial camera offset.
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10 years ago |
Thomas Buck
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4e9ef0cb43
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Fixed StaticMesh Y offset
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10 years ago |
Thomas Buck
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39b0ffac3b
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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10 years ago |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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10 years ago |
Thomas Buck
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826c05f5b6
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Draw room bounding boxes in wireframe mode
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10 years ago |
Thomas Buck
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a2bed57177
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Controller support, Camera Quaternion
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10 years ago |
Thomas Buck
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7f4de9d5a7
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Fixed view frustum calculation and culling
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10 years ago |
Thomas Buck
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21d2478397
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Added basic view frustum culling
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10 years ago |
Thomas Buck
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3e15451d64
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Fixed StaticModel rotation
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10 years ago |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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6724d84f3b
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Removed WindowGLUT, added WindowGLFW
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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881d13ab74
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 years ago |
Thomas Buck
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014962658a
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Room Mesh displayed more or less correctly
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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86eb716b47
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Fix glm includes for Travis
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10 years ago |
Thomas Buck
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43a70b7d24
|
More Travis fixing...
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 years ago |
Thomas Buck
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8e2118188c
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LoaderTR2 loads most parts of the Rooms
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10 years ago |
Thomas Buck
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2c82d21373
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LoaderTR2 tries to load Meshes and StaticMeshes
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10 years ago |
Thomas Buck
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00706b69ab
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LoaderTR2 loads Moveables and Entities
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10 years ago |
Thomas Buck
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efa479c45d
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Improved Console, added auto-completion
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10 years ago |
Thomas Buck
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9368922f02
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Code formatting [skip ci]
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10 years ago |
Thomas Buck
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fc4324ff3f
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Renamed Vector3d to Vec3, added math unit test
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10 years ago |
Thomas Buck
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42a23d13d0
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Sprite support in LoaderTR2 and UI
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10 years ago |
Thomas Buck
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ad4fa38113
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Rewrote OpenAL, SoundManager, added system folder
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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bd24c36a7f
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Added SoundManager
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10 years ago |
Thomas Buck
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1c6648ddbf
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LoaderTR2 supports Animated Textuers
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10 years ago |
Thomas Buck
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2c6806450e
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Added FPS histogram
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10 years ago |
Thomas Buck
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bdc9462674
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Added sound debug UI, removed sound command
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10 years ago |
Thomas Buck
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def2a75125
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textile triangle display
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10 years ago |
Thomas Buck
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6aa059cc91
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LoaderTR2 tries to load object textures
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10 years ago |
Thomas Buck
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8d3b675c4b
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LoaderTR2 tries to load external SFX file
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10 years ago |
Thomas Buck
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838fe35ad4
|
Added BinaryMemory reader
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10 years ago |
Thomas Buck
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dc66df2716
|
Didn't even compile...
|
10 years ago |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
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10 years ago |
Thomas Buck
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e968717184
|
Added texture viewer
|
10 years ago |
Thomas Buck
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60c217d16a
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TextureManager now has independent storages
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10 years ago |
Thomas Buck
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86066a01ca
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Implemented get command
|
10 years ago |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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c9f13c0d29
|
Default Font using ImGUI
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10 years ago |
Thomas Buck
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29acbfcc06
|
Command history for Console
|
10 years ago |
Thomas Buck
|
05698efead
|
Updated imgui, utils/time using more C++11 features
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10 years ago |