386 Commit (589649cb513cca476bb0191645774f1dfba1edce)

Autore SHA1 Messaggio Data
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 anni fa
  Thomas Buck 457c42b1b0 Proper GLFW text input 9 anni fa
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9 anni fa
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW 9 anni fa
  Thomas Buck eedb4ec4ed Now using glbinding 9 anni fa
  Thomas Buck 763efbb8bf Add move constructor to LogLevel 9 anni fa
  Thomas Buck f420cc3872 Fixes for Linux compilation 9 anni fa
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 anni fa
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 anni fa
  Thomas Buck ae5868b708 Small fixes for TR1 moveable parsing 9 anni fa
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 anni fa
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 anni fa
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9 anni fa
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 anni fa
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 anni fa
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 anni fa
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 anni fa
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 anni fa
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 anni fa
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 10 anni fa
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 10 anni fa
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 10 anni fa
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 anni fa
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 10 anni fa
  Thomas Buck e3b087062f Updated imgui 10 anni fa
  Thomas Buck 6c6d49f2ee Started work on Entity system 10 anni fa
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 10 anni fa
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 10 anni fa
  Thomas Buck 18b8317e42 Can show font bounding box 10 anni fa
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 anni fa
  Thomas Buck 09b15dddcd Format code [skip ci] 10 anni fa
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 anni fa
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 anni fa
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 anni fa
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 anni fa
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 anni fa
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 anni fa
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 anni fa
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 anni fa
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 anni fa
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 anni fa
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 anni fa
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 anni fa
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 anni fa
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 anni fa
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 anni fa
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 anni fa
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 anni fa