Thomas Buck
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86eb716b47
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Fix glm includes for Travis
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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42a23d13d0
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Sprite support in LoaderTR2 and UI
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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6aa059cc91
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LoaderTR2 tries to load object textures
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10 years ago |
Thomas Buck
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e968717184
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Added texture viewer
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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16dbdf29cd
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Screenshot command and other small improvements
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10 years ago |
Thomas Buck
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604539e334
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Fixed many 64 to 32 bit warnings
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10 years ago |
Thomas Buck
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6afb071742
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Slimmed down Render
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10 years ago |
Thomas Buck
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8e09359af3
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TextureManager using vector, now also global service
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10 years ago |
Thomas Buck
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6eb0b47437
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Texture now TextureManager
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10 years ago |
Thomas Buck
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8fbca37731
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Created StaticMesh class
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10 years ago |
Thomas Buck
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afad81a858
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Moved methods from World into Room.
Also changed some strange old delete-guards.
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10 years ago |
Thomas Buck
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b8ee254b56
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New assert implementation, meta improvements
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10 years ago |
Thomas Buck
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fdd71891c0
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Compiles up to Render
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10 years ago |
Thomas Buck
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6f15905676
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Created Entity class
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10 years ago |
Thomas Buck
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e116fe3fa3
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Created BoundingBox class
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10 years ago |
Thomas Buck
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b8794b216d
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Using Box as BoundingBox
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10 years ago |
Thomas Buck
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ac8022ec70
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Menu play button working
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10 years ago |
Thomas Buck
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01d39b4972
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Render using new interface
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10 years ago |
Thomas Buck
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a119a9994c
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Added comparison operator to static model
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10 years ago |
Thomas Buck
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552687f17f
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Rewrote room loading code
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10 years ago |
Thomas Buck
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404dd6b66e
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Started world refactoring
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10 years ago |
Carsten Teibes
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3ed33d4341
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be case-sensitive for config file
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10 years ago |
Thomas Buck
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6eba26fb03
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Simplified Render Texture loading
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10 years ago |
Thomas Buck
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e898b03a05
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Removed Emitter and Particle
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10 years ago |
Thomas Buck
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5644dac47a
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Added pigtail command
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10 years ago |
Thomas Buck
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4cf403d809
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Moved game commands into OpenRaider. Added hop cmd.
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10 years ago |
Thomas Buck
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7a4a5c0a96
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Added animation test commands
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10 years ago |
Thomas Buck
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d4f4ba5d92
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Added game mode command
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10 years ago |
Thomas Buck
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ab29600064
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No longer segfaulting but now leaking World memory
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10 years ago |
Thomas Buck
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815ad09bd6
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Added LoadScreen Render mode back.
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10 years ago |
Thomas Buck
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23c9159d52
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Game is singleton. Started initializing Render.
Modified Camera and Render.
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10 years ago |
Thomas Buck
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b32e1ce56f
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Added Render
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10 years ago |
Thomas Buck
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c676a07a35
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Fresh start
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10 years ago |
Thomas Buck
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f570706e20
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Added texture debugging
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10 years ago |
Thomas Buck
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85535e169d
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Removed unused code
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10 years ago |
Thomas Buck
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31ca2563f6
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Renamed MatMath and moved into utils
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10 years ago |
Thomas Buck
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9d6b4a084e
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Moved List and Vector into templates folder
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10 years ago |
Thomas Buck
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90351b7492
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Moved Light into Render
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10 years ago |
Thomas Buck
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580270d5f2
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More or less working. No sound!
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10 years ago |
Thomas Buck
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bdae1c57a6
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using sdl2-config for include path
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10 years ago |
Thomas Buck
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f8d57a8a47
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Documented Render.h
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10 years ago |
Thomas Buck
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5c35ca3039
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Removed FastCard option
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10 years ago |
Thomas Buck
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c0dcf2d54a
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Renamed OpenGLMesh to Mesh.
Documented OpenRaider, removed unused stuff.
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10 years ago |
Thomas Buck
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74504d8622
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More cppcheck warnings
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10 years ago |
Thomas Buck
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cc4de9324d
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Autoindent & retab
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10 years ago |
Thomas Buck
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97e20e78b8
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Unified include guards
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11 years ago |
Thomas Buck
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884ce37576
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Removed hel mstl subfolders
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11 years ago |