80 Commits (5a95f1c49f6bc45b9f25fbc10a5b88b529fe7811)

Author SHA1 Message Date
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 years ago
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10 years ago
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 years ago
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 10 years ago
  Thomas Buck bd24c36a7f Added SoundManager 10 years ago
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command 10 years ago
  Thomas Buck def2a75125 textile triangle display 10 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 years ago
  Thomas Buck e968717184 Added texture viewer 10 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck cb8108aed5 Console now made with imgui 10 years ago
  Thomas Buck f00fb80309 Split Log class from Console 10 years ago
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 10 years ago
  Thomas Buck 1bb089c311 imgui integration working more or less 10 years ago
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 10 years ago
  Thomas Buck 3c90bc49a8 Created UI windowing interface 10 years ago
  Thomas Buck a50a50ef23 Slight improvements in new Loader 10 years ago
  Thomas Buck de2306f27a Trying out new Loader 10 years ago
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 10 years ago
  Thomas Buck 60df802f2a Use Console as Stream everywhere 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck 93a88bc275 Missing cstring include 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck a74c620a72 loadImage(), move command 10 years ago
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 years ago
  Thomas Buck 8fbca37731 Created StaticMesh class 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck 7e59ba5f3f Started using Strings and Streams. 10 years ago
  Thomas Buck ffd928a508 Fixed Lara no longer rotating with camera 10 years ago
  Thomas Buck dbc1fa9507 wip 10 years ago
  Thomas Buck c29af0dda0 No longer crashes on exit 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck fdd71891c0 Compiles up to Render 10 years ago
  Thomas Buck 4a08d4c789 Ported Entity and SkeletalModel constructor 10 years ago
  Thomas Buck bd5a177989 Work still in progress 10 years ago
  Thomas Buck 549374f4d4 Work in progress 10 years ago
  Thomas Buck 6f15905676 Created Entity class 10 years ago
  Thomas Buck e10084d735 Removed more old stuff from WorldData 10 years ago
  Thomas Buck e841776fe1 Prepared for Windows support 10 years ago
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor 10 years ago
  Thomas Buck 552687f17f Rewrote room loading code 10 years ago
  Thomas Buck c3f431e6ef Rewrote Sprite loading in Game 10 years ago
  Thomas Buck 404dd6b66e Started world refactoring 10 years ago
  Thomas Buck 0e4a874e40 Moved Command code into own file 10 years ago
  Thomas Buck 5032172fee Many small fixes 10 years ago
  Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 years ago