22 Commits (5c19155d9239e2d68f3048e63f05983c56ac40c4)

Author SHA1 Message Date
  Thomas Buck 44935e3e1d Updated ImGui 9 years ago
  Thomas Buck 7f672f627f Fixed BoundingBox rendering problems 9 years ago
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 9 years ago
  Thomas Buck 4ebef759ab Optimized Mesh rendering 9 years ago
  Thomas Buck 5c9a47e4cd Now always copying GL data 9 years ago
  Thomas Buck f8dba33eea Removed custom Font support 9 years ago
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9 years ago
  Thomas Buck eedb4ec4ed Now using glbinding 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 10 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 10 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 10 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 years ago