Thomas Buck
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44935e3e1d
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Updated ImGui
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9 years ago |
Thomas Buck
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7f672f627f
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Fixed BoundingBox rendering problems
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9 years ago |
Thomas Buck
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d26aedf803
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More debug output and support for windows compiling.
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9 years ago |
Thomas Buck
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4ebef759ab
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Optimized Mesh rendering
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9 years ago |
Thomas Buck
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5c9a47e4cd
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Now always copying GL data
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9 years ago |
Thomas Buck
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f8dba33eea
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Removed custom Font support
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9 years ago |
Thomas Buck
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9121091e5e
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No longer including gl.h globally, renamed own assert.
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9 years ago |
Thomas Buck
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d22e17b95c
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Updated imgui. Can now display linked lib versions.
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9 years ago |
Thomas Buck
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eedb4ec4ed
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Now using glbinding
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9 years ago |
Thomas Buck
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0e0c0947a7
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Now v0.1.4. New Readme. Updated docs.
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9 years ago |
Thomas Buck
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9e759a7937
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Added support for TR1 levels
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9 years ago |
Thomas Buck
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accd3ea4e8
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Render into textures, camera room tracking & target UI (all non-working)
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9 years ago |
Thomas Buck
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6d26fdc0ea
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Updated imgui, now with own TTF support.
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10 years ago |
Thomas Buck
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18b8317e42
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Can show font bounding box
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10 years ago |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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10 years ago |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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10 years ago |
Thomas Buck
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c0bb765fbf
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Wrong assert was used when including glm
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10 years ago |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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10 years ago |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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10 years ago |
Thomas Buck
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55c1192438
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Bugfixes in WindowSDL, Console. Added ShaderBuffer.
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10 years ago |
Thomas Buck
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a3d6411368
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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10 years ago |