368 Commit (6f206c9af0a0430db09434dff6523761cbb7ce44)

Autore SHA1 Messaggio Data
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 anni fa
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 anni fa
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9 anni fa
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 anni fa
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 anni fa
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 9 anni fa
  Thomas Buck e3b087062f Updated imgui 9 anni fa
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 anni fa
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 9 anni fa
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 anni fa
  Thomas Buck 18b8317e42 Can show font bounding box 9 anni fa
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 anni fa
  Thomas Buck 09b15dddcd Format code [skip ci] 10 anni fa
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 anni fa
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 anni fa
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 anni fa
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 anni fa
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 anni fa
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 anni fa
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 anni fa
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 anni fa
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 anni fa
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 anni fa
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 anni fa
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 anni fa
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 anni fa
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 anni fa
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 anni fa
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 anni fa
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 anni fa
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 anni fa
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 anni fa
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 anni fa
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10 anni fa
  Thomas Buck 21d2478397 Added basic view frustum culling 10 anni fa
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 anni fa
  Thomas Buck 6625071dfd Render StaticModels 10 anni fa
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 anni fa
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 anni fa
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 anni fa
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 anni fa
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 anni fa
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 anni fa
  Thomas Buck 43a70b7d24 More Travis fixing... 10 anni fa
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anni fa
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10 anni fa
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 anni fa
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10 anni fa
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10 anni fa