368 次程式碼提交 (6f206c9af0a0430db09434dff6523761cbb7ce44)

作者 SHA1 備註 提交日期
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 年之前
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 年之前
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 年之前
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9 年之前
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 年之前
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 年之前
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 9 年之前
  Thomas Buck e3b087062f Updated imgui 9 年之前
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 年之前
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 9 年之前
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 年之前
  Thomas Buck 18b8317e42 Can show font bounding box 9 年之前
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 年之前
  Thomas Buck 09b15dddcd Format code [skip ci] 10 年之前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 年之前
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 年之前
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 年之前
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 年之前
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 年之前
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 年之前
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 年之前
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 年之前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 年之前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 年之前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 年之前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年之前
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 年之前
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 年之前
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 年之前
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 年之前
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 年之前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 年之前
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 年之前
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 年之前
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10 年之前
  Thomas Buck 21d2478397 Added basic view frustum culling 10 年之前
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 年之前
  Thomas Buck 6625071dfd Render StaticModels 10 年之前
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 年之前
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 年之前
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 年之前
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 年之前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 年之前
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 年之前
  Thomas Buck 43a70b7d24 More Travis fixing... 10 年之前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 年之前
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10 年之前
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 年之前
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10 年之前
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10 年之前