7 Commits (7e3389dcf0937977d234ba58ac9ad8aa4b19f21c)

Author SHA1 Message Date
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 years ago
  Thomas Buck 874680e731 Fonts can be changed on-the-fly 9 years ago
  Thomas Buck 6541e0c674 Removed C-Style string handling code. 9 years ago
  Thomas Buck ba9e86cd4c Wrapped Text Rendering. Menu dialogs. 9 years ago
  Thomas Buck 129604f2cf Improved Windows support 10 years ago
  Thomas Buck a74c620a72 loadImage(), move command 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck c790cae738 Fixed TRLE colors and SDL heading 10 years ago
  Thomas Buck 48b2985506 Added FontManager 10 years ago
  Thomas Buck 9c2ca51667 Started implementing FontTRLE 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck 93af7ceb65 Split Font subsystem from Window 10 years ago