38 Révisions (7f672f627fe42d2e87d740a55250f2ebb7f5743b)

Auteur SHA1 Message Date
  Thomas Buck 7f672f627f Fixed BoundingBox rendering problems il y a 9 ans
  Thomas Buck d26aedf803 More debug output and support for windows compiling. il y a 9 ans
  Thomas Buck 4ebef759ab Optimized Mesh rendering il y a 9 ans
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck f8dba33eea Removed custom Font support il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck 457c42b1b0 Proper GLFW text input il y a 9 ans
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. il y a 9 ans
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW il y a 9 ans
  Thomas Buck eedb4ec4ed Now using glbinding il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui il y a 9 ans
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. il y a 9 ans
  Thomas Buck 9e759a7937 Added support for TR1 levels il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME il y a 9 ans
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. il y a 9 ans
  Thomas Buck 18b8317e42 Can show font bounding box il y a 9 ans
  Thomas Buck 09b15dddcd Format code [skip ci] il y a 10 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 10 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 10 ans
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset il y a 10 ans
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. il y a 10 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 10 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 10 ans
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 10 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 10 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 10 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 10 ans
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode il y a 10 ans
  Thomas Buck a2bed57177 Controller support, Camera Quaternion il y a 10 ans
  Thomas Buck 6625071dfd Render StaticModels il y a 10 ans
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW il y a 10 ans
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] il y a 10 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 10 ans
  Thomas Buck 86eb716b47 Fix glm includes for Travis il y a 10 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder il y a 10 ans