49 Commit (86a7bbab0f09a160e921504dd3e84a124383cd29)

Autore SHA1 Messaggio Data
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 anni fa
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9 anni fa
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 anni fa
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 anni fa
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 anni fa
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 anni fa
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 anni fa
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 anni fa
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9 anni fa
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 anni fa
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 anni fa
  Thomas Buck 09b15dddcd Format code [skip ci] 9 anni fa
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 anni fa
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 anni fa
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 anni fa
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 anni fa
  Thomas Buck 21d2478397 Added basic view frustum culling 9 anni fa
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 anni fa
  Thomas Buck 6625071dfd Render StaticModels 9 anni fa
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 9 anni fa
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 9 anni fa
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 anni fa
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9 anni fa
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 anni fa
  Thomas Buck 448783e71a Continued work on new Mesh implementation 9 anni fa
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 9 anni fa
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 9 anni fa
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 9 anni fa
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9 anni fa
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9 anni fa
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9 anni fa
  Thomas Buck 741083b757 Fixed indent [skip ci] 9 anni fa
  Thomas Buck bd24c36a7f Added SoundManager 9 anni fa
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers 9 anni fa
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command 9 anni fa
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 9 anni fa
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file 9 anni fa
  Thomas Buck dc66df2716 Didn't even compile... 9 anni fa
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 9 anni fa
  Thomas Buck e968717184 Added texture viewer 9 anni fa
  Thomas Buck 65be6f0114 Fixed wireframe background color 9 anni fa
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 anni fa
  Thomas Buck 8b3cd134e0 Added level loader test driver and fixed parsing bug 9 anni fa
  Thomas Buck f00fb80309 Split Log class from Console 9 anni fa
  Thomas Buck a50a50ef23 Slight improvements in new Loader 9 anni fa
  Thomas Buck 5da1913208 Finished file reading part of LoaderTR2 10 anni fa
  Thomas Buck 523b60e9e5 Extended LoaderTR2 10 anni fa
  Thomas Buck de2306f27a Trying out new Loader 10 anni fa
  Thomas Buck 3156a0bad8 Started implementing new level file loader 10 anni fa