56 İşlemeler (9121091e5eeff4787d6f084e859e8199f67a9909)

Yazar SHA1 Mesaj Tarih
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 yıl önce
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 yıl önce
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 yıl önce
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 yıl önce
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 yıl önce
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 yıl önce
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 yıl önce
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 yıl önce
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 yıl önce
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9 yıl önce
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 yıl önce
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 yıl önce
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 yıl önce
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 yıl önce
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 yıl önce
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 yıl önce
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 yıl önce
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 yıl önce
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 9 yıl önce
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 9 yıl önce
  Thomas Buck 21d2478397 Added basic view frustum culling 9 yıl önce
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 yıl önce
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 yıl önce
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9 yıl önce
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 yıl önce
  Thomas Buck 86066a01ca Implemented get command 9 yıl önce
  Thomas Buck 1bb089c311 imgui integration working more or less 9 yıl önce
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 yıl önce
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 yıl önce
  Thomas Buck a74c620a72 loadImage(), move command 10 yıl önce
  Thomas Buck ab8b1ba104 Added walk action. No longer crashes in World::isWall() 10 yıl önce
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 yıl önce
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 yıl önce
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 yıl önce
  Thomas Buck 237a34b03d Camera now also service 10 yıl önce
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. 10 yıl önce
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 10 yıl önce
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 yıl önce
  Thomas Buck c676a07a35 Fresh start 10 yıl önce
  Thomas Buck efecb6eea3 Fixed warnings with new Xcode 10 yıl önce
  Thomas Buck ab733572ff Removed unused code in Camera 10 yıl önce
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 yıl önce
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 yıl önce
  Thomas Buck 63e4bb5fd6 Removed memory test 10 yıl önce
  Thomas Buck afda40b282 Reenabled some warnings 10 yıl önce
  Thomas Buck 23a245a82f less warnings 10 yıl önce
  Thomas Buck d04a65c67f Improved documentation 10 yıl önce
  Thomas Buck cc4de9324d Autoindent & retab 10 yıl önce
  Thomas Buck 4e66f79da7 Even more warnings 10 yıl önce
  Thomas Buck 4c47d3edbe Using constants of math.h 10 yıl önce