678 Commits (9121091e5eeff4787d6f084e859e8199f67a9909)
 

Author SHA1 Message Date
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 9 years ago
  Thomas Buck 965a9ef47d Fixed screenshot distortion bug 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 9 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
  Thomas Buck 1f05528ddd Changed default imgui style, fixed FPS histogram 9 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 years ago
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9 years ago
  Thomas Buck a9c5247665 Fixed unit tests no longer compiling 9 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 years ago
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 years ago
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 9 years ago
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9 years ago
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 9 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck 28c15c890e Menu background now chosen randomly 9 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 years ago
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 9 years ago
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 9 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 9 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 9 years ago
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 9 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck 54d9e33c4f Allow travis build failures in linux 9 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9 years ago
  Thomas Buck 43a70b7d24 More Travis fixing... 9 years ago
  Thomas Buck f76c2a7887 Travis fix? 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck 448783e71a Continued work on new Mesh implementation 9 years ago
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 9 years ago
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 9 years ago
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 9 years ago
  Thomas Buck efa479c45d Improved Console, added auto-completion 9 years ago
  Thomas Buck 9368922f02 Code formatting [skip ci] 9 years ago
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9 years ago