65 Révisions (99f07ee6fef7d6446bc297bffacfe36566e762b7)

Auteur SHA1 Message Date
  Thomas Buck 99f07ee6fe Commander now ezOptionParser. Fixed many warnings. il y a 8 ans
  Thomas Buck 164ba94597 Fixed Sprite rotation, Sound upside-down, Entity UI il y a 8 ans
  Thomas Buck 6a51c7c010 Selector ray casting il y a 8 ans
  Thomas Buck d26aedf803 More debug output and support for windows compiling. il y a 9 ans
  Thomas Buck e69203238d Keep Camera in Room. Travis glbinding changes. il y a 9 ans
  Thomas Buck f8eee299e8 OpenGL error checking. il y a 9 ans
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. il y a 9 ans
  Thomas Buck 4681b6ac10 New vis check (work in progress) il y a 9 ans
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. il y a 9 ans
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation il y a 9 ans
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. il y a 9 ans
  Thomas Buck 6c6d49f2ee Started work on Entity system il y a 9 ans
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. il y a 9 ans
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug il y a 9 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 9 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 9 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 9 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 9 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 9 ans
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. il y a 9 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 9 ans
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode il y a 9 ans
  Thomas Buck a2bed57177 Controller support, Camera Quaternion il y a 9 ans
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling il y a 9 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 9 ans
  Thomas Buck 014962658a Room Mesh displayed more or less correctly il y a 9 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 9 ans
  Thomas Buck 86eb716b47 Fix glm includes for Travis il y a 9 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 9 ans
  Thomas Buck 86066a01ca Implemented get command il y a 9 ans
  Thomas Buck 1bb089c311 imgui integration working more or less il y a 9 ans
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] il y a 9 ans
  Thomas Buck b1fb7c9965 Removed vec_t typedefs il y a 10 ans
  Thomas Buck a74c620a72 loadImage(), move command il y a 10 ans
  Thomas Buck ab8b1ba104 Added walk action. No longer crashes in World::isWall() il y a 10 ans
  Thomas Buck b8ee254b56 New assert implementation, meta improvements il y a 10 ans
  Thomas Buck e898b03a05 Removed Emitter and Particle il y a 10 ans
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality il y a 10 ans
  Thomas Buck 237a34b03d Camera now also service il y a 10 ans
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. il y a 10 ans
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider il y a 10 ans
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume il y a 10 ans
  Thomas Buck c676a07a35 Fresh start il y a 10 ans
  Thomas Buck efecb6eea3 Fixed warnings with new Xcode il y a 10 ans
  Thomas Buck ab733572ff Removed unused code in Camera il y a 10 ans