28 コミット (9c84aa597f6b2137d22b8117868dd5461c17c76d)

作成者 SHA1 メッセージ 日付
  Thomas Buck 9c84aa597f First try at scissoring room portals 9年前
  Thomas Buck d26aedf803 More debug output and support for windows compiling. 9年前
  Thomas Buck f8eee299e8 OpenGL error checking. 9年前
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 9年前
  Thomas Buck 4681b6ac10 New vis check (work in progress) 9年前
  Thomas Buck 4ebef759ab Optimized Mesh rendering 9年前
  Thomas Buck 5c9a47e4cd Now always copying GL data 9年前
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9年前
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9年前
  Thomas Buck 70da40d6ae Travis fix again 9年前
  Thomas Buck eedb4ec4ed Now using glbinding 9年前
  Thomas Buck 362b45a8a5 Changed Shader compiling behaviour 9年前
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9年前
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9年前
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9年前
  Thomas Buck 9e759a7937 Added support for TR1 levels 9年前
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9年前
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9年前
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9年前
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9年前
  Thomas Buck 18b8317e42 Can show font bounding box 9年前
  Thomas Buck 0d31c3b41a Support for Room Sprites 9年前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9年前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9年前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9年前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9年前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9年前