Thomas Buck
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a6f633f669
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Forgot new imgui stb files
|
il y a 9 ans |
Thomas Buck
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6d26fdc0ea
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Updated imgui, now with own TTF support.
|
il y a 9 ans |
Thomas Buck
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18b8317e42
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Can show font bounding box
|
il y a 9 ans |
Thomas Buck
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965a9ef47d
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Fixed screenshot distortion bug
|
il y a 9 ans |
Thomas Buck
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0d31c3b41a
|
Support for Room Sprites
|
il y a 9 ans |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
|
il y a 10 ans |
Thomas Buck
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71bf2febc7
|
Back face culling, log levels, clipboard support.
|
il y a 10 ans |
Thomas Buck
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1f05528ddd
|
Changed default imgui style, fixed FPS histogram
|
il y a 10 ans |
Thomas Buck
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2218ccfcad
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Individual toggles for bounding box visualisation.
|
il y a 10 ans |
Thomas Buck
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b4360d62d2
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Fixed Camera Z rotation bug
|
il y a 10 ans |
Thomas Buck
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a9c5247665
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Fixed unit tests no longer compiling
|
il y a 10 ans |
Thomas Buck
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29ca435f21
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Debug info now displayed as imgui overlay
|
il y a 10 ans |
Thomas Buck
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abb4445957
|
Updated imgui, added consoleAction.
|
il y a 10 ans |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
il y a 10 ans |
Thomas Buck
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f529431d53
|
Fixed FontTTF Glyph Y Offset
|
il y a 10 ans |
Thomas Buck
|
3c66d229bf
|
Now using stb_truetype instead of SDL2-TTF.
|
il y a 10 ans |
Thomas Buck
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7e3389dcf0
|
Fixed FontImGui, now readable.
|
il y a 10 ans |
Thomas Buck
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e2f3ea30ad
|
TextureManager is now completely static.
|
il y a 10 ans |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
|
il y a 10 ans |
Thomas Buck
|
55c1192438
|
Bugfixes in WindowSDL, Console. Added ShaderBuffer.
|
il y a 10 ans |
Thomas Buck
|
a3d6411368
|
Removed Exceptions, moved GL code into Shader
|
il y a 10 ans |
Thomas Buck
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28c15c890e
|
Menu background now chosen randomly
|
il y a 10 ans |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
il y a 10 ans |
Thomas Buck
|
4e9ef0cb43
|
Fixed StaticMesh Y offset
|
il y a 10 ans |
Thomas Buck
|
39b0ffac3b
|
Using stb_image, stb_image_write. New imgui version.
|
il y a 10 ans |
Thomas Buck
|
b2436b7de4
|
RunTime now static. StaticMesh displays bounding boxes.
|
il y a 10 ans |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
|
il y a 10 ans |
Thomas Buck
|
826c05f5b6
|
Draw room bounding boxes in wireframe mode
|
il y a 10 ans |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
il y a 10 ans |
Thomas Buck
|
7f4de9d5a7
|
Fixed view frustum calculation and culling
|
il y a 10 ans |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
il y a 10 ans |
Thomas Buck
|
3e15451d64
|
Fixed StaticModel rotation
|
il y a 10 ans |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
il y a 10 ans |
Thomas Buck
|
6724d84f3b
|
Removed WindowGLUT, added WindowGLFW
|
il y a 10 ans |
Thomas Buck
|
ff5b921c84
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
il y a 10 ans |
Thomas Buck
|
881d13ab74
|
Tweak CMakeLists so sources appear in IDEs [skip ci]
|
il y a 10 ans |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
il y a 10 ans |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
il y a 10 ans |
Thomas Buck
|
54d9e33c4f
|
Allow travis build failures in linux
|
il y a 10 ans |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
il y a 10 ans |
Thomas Buck
|
43a70b7d24
|
More Travis fixing...
|
il y a 10 ans |
Thomas Buck
|
f76c2a7887
|
Travis fix?
|
il y a 10 ans |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
il y a 10 ans |
Thomas Buck
|
448783e71a
|
Continued work on new Mesh implementation
|
il y a 10 ans |
Thomas Buck
|
8e2118188c
|
LoaderTR2 loads most parts of the Rooms
|
il y a 10 ans |
Thomas Buck
|
2c82d21373
|
LoaderTR2 tries to load Meshes and StaticMeshes
|
il y a 10 ans |
Thomas Buck
|
00706b69ab
|
LoaderTR2 loads Moveables and Entities
|
il y a 10 ans |
Thomas Buck
|
efa479c45d
|
Improved Console, added auto-completion
|
il y a 10 ans |
Thomas Buck
|
9368922f02
|
Code formatting [skip ci]
|
il y a 10 ans |
Thomas Buck
|
fc4324ff3f
|
Renamed Vector3d to Vec3, added math unit test
|
il y a 10 ans |