349 Комити (c0bb765fbf2a4c2d0338c0d8a1afd059139e82a6)

Аутор SHA1 Порука Датум
  Thomas Buck c0bb765fbf Wrong assert was used when including glm пре 10 година
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset пре 10 година
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. пре 10 година
  Thomas Buck e2f3ea30ad TextureManager is now completely static. пре 10 година
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly пре 10 година
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. пре 10 година
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader пре 10 година
  Thomas Buck 28c15c890e Menu background now chosen randomly пре 10 година
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. пре 10 година
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset пре 10 година
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. пре 10 година
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. пре 10 година
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. пре 10 година
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode пре 10 година
  Thomas Buck a2bed57177 Controller support, Camera Quaternion пре 10 година
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling пре 10 година
  Thomas Buck 21d2478397 Added basic view frustum culling пре 10 година
  Thomas Buck 3e15451d64 Fixed StaticModel rotation пре 10 година
  Thomas Buck 6625071dfd Render StaticModels пре 10 година
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW пре 10 година
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding пре 10 година
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] пре 10 година
  Thomas Buck 014962658a Room Mesh displayed more or less correctly пре 10 година
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing пре 10 година
  Thomas Buck 86eb716b47 Fix glm includes for Travis пре 10 година
  Thomas Buck 43a70b7d24 More Travis fixing... пре 10 година
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. пре 10 година
  Thomas Buck 448783e71a Continued work on new Mesh implementation пре 10 година
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms пре 10 година
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes пре 10 година
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities пре 10 година
  Thomas Buck efa479c45d Improved Console, added auto-completion пре 10 година
  Thomas Buck 9368922f02 Code formatting [skip ci] пре 10 година
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test пре 10 година
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI пре 10 година
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder пре 10 година
  Thomas Buck 741083b757 Fixed indent [skip ci] пре 10 година
  Thomas Buck bd24c36a7f Added SoundManager пре 10 година
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers пре 10 година
  Thomas Buck 2c6806450e Added FPS histogram пре 10 година
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command пре 10 година
  Thomas Buck def2a75125 textile triangle display пре 10 година
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures пре 10 година
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file пре 10 година
  Thomas Buck 838fe35ad4 Added BinaryMemory reader пре 10 година
  Thomas Buck dc66df2716 Didn't even compile... пре 10 година
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms пре 10 година
  Thomas Buck e968717184 Added texture viewer пре 10 година
  Thomas Buck 60c217d16a TextureManager now has independent storages пре 10 година
  Thomas Buck 86066a01ca Implemented get command пре 10 година