44 Commits (d38523376a194284c41d5f75b903ab714e8d664f)

Author SHA1 Message Date
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck 6afb071742 Slimmed down Render 10 years ago
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 years ago
  Thomas Buck 6eb0b47437 Texture now TextureManager 10 years ago
  Thomas Buck 8fbca37731 Created StaticMesh class 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck fdd71891c0 Compiles up to Render 10 years ago
  Thomas Buck 6f15905676 Created Entity class 10 years ago
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 years ago
  Thomas Buck b8794b216d Using Box as BoundingBox 10 years ago
  Thomas Buck ac8022ec70 Menu play button working 10 years ago
  Thomas Buck 01d39b4972 Render using new interface 10 years ago
  Thomas Buck a119a9994c Added comparison operator to static model 10 years ago
  Thomas Buck 552687f17f Rewrote room loading code 10 years ago
  Thomas Buck 404dd6b66e Started world refactoring 10 years ago
  Carsten Teibes 3ed33d4341 be case-sensitive for config file 10 years ago
  Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 years ago
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 years ago
  Thomas Buck 5644dac47a Added pigtail command 10 years ago
  Thomas Buck 4cf403d809 Moved game commands into OpenRaider. Added hop cmd. 10 years ago
  Thomas Buck 7a4a5c0a96 Added animation test commands 10 years ago
  Thomas Buck d4f4ba5d92 Added game mode command 10 years ago
  Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 years ago
  Thomas Buck 815ad09bd6 Added LoadScreen Render mode back. 10 years ago
  Thomas Buck 23c9159d52 Game is singleton. Started initializing Render. 10 years ago
  Thomas Buck b32e1ce56f Added Render 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck f570706e20 Added texture debugging 10 years ago
  Thomas Buck 85535e169d Removed unused code 10 years ago
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 years ago
  Thomas Buck 9d6b4a084e Moved List and Vector into templates folder 10 years ago
  Thomas Buck 90351b7492 Moved Light into Render 10 years ago
  Thomas Buck 580270d5f2 More or less working. No sound! 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck f8d57a8a47 Documented Render.h 10 years ago
  Thomas Buck 5c35ca3039 Removed FastCard option 10 years ago
  Thomas Buck c0dcf2d54a Renamed OpenGLMesh to Mesh. 10 years ago
  Thomas Buck 74504d8622 More cppcheck warnings 10 years ago
  Thomas Buck cc4de9324d Autoindent & retab 10 years ago
  Thomas Buck 97e20e78b8 Unified include guards 10 years ago
  Thomas Buck 884ce37576 Removed hel mstl subfolders 10 years ago
  Thomas Buck ece6b3ec5a Moved headers and started moving tests 10 years ago
  Thomas Buck be22cc1eaf Removed MD3 stuff! 11 years ago
  Thomas Buck 6b550a18a2 Only warnings for deprecated functions remain 11 years ago
  Thomas Buck 3011e964e8 No deprecated-writable-strings warnings any more! 11 years ago
  Thomas Buck 3f365336f9 Added stub for missing hel/CollisionObject. 11 years ago
  Thomas Buck f3fb7db04d Initial commit from SF CVS 11 years ago