Thomas Buck
|
8fbca37731
|
Created StaticMesh class
|
10 years ago |
Thomas Buck
|
ae24b5951f
|
Enabled MULTITEXTURE in debug builds
|
10 years ago |
Thomas Buck
|
93e008178b
|
Fixed wrong entity rotation
|
10 years ago |
Thomas Buck
|
821e17bee2
|
main uses iostream
|
10 years ago |
Thomas Buck
|
9364789280
|
Added animation command
|
10 years ago |
Thomas Buck
|
e59892542e
|
Fixed SkeletalModel animation creation
|
10 years ago |
Thomas Buck
|
c790cae738
|
Fixed TRLE colors and SDL heading
|
10 years ago |
Thomas Buck
|
48b2985506
|
Added FontManager
|
10 years ago |
Thomas Buck
|
0d25be737e
|
Finished TRLE font support, loading lps files
|
10 years ago |
Thomas Buck
|
9f9987d016
|
TRLE Font support nearly working
|
10 years ago |
Thomas Buck
|
9c2ca51667
|
Started implementing FontTRLE
|
10 years ago |
Thomas Buck
|
afad81a858
|
Moved methods from World into Room.
Also changed some strange old delete-guards.
|
10 years ago |
Thomas Buck
|
93af7ceb65
|
Split Font subsystem from Window
|
10 years ago |
Thomas Buck
|
3c64acd2d2
|
Simpler expandDirectoryNames()
|
10 years ago |
Thomas Buck
|
77edab5033
|
Simplified bind() methods
|
10 years ago |
Thomas Buck
|
7e59ba5f3f
|
Started using Strings and Streams.
Many commands no longer included.
|
10 years ago |
Thomas Buck
|
1de393f974
|
Various little fixes
|
10 years ago |
Thomas Buck
|
202282beef
|
misc
|
10 years ago |
Thomas Buck
|
f9d10c89c4
|
Added PCX image reading support
|
10 years ago |
Thomas Buck
|
ab8b1ba104
|
Added walk action. No longer crashes in World::isWall()
|
10 years ago |
Thomas Buck
|
ffd928a508
|
Fixed Lara no longer rotating with camera
|
10 years ago |
Thomas Buck
|
dbc1fa9507
|
wip
|
10 years ago |
Thomas Buck
|
55d27f888c
|
Simplified SkeletalModel/AnimationFrame/... constructors
|
10 years ago |
Thomas Buck
|
c29af0dda0
|
No longer crashes on exit
|
10 years ago |
Thomas Buck
|
b8ee254b56
|
New assert implementation, meta improvements
|
10 years ago |
Thomas Buck
|
4061e9ff5e
|
Runs again. Wrong SkeletalModels used?
|
10 years ago |
Thomas Buck
|
afe8cb1122
|
Compiles but segfaults on level load
|
10 years ago |
Thomas Buck
|
6984585d1b
|
Render compiles
|
10 years ago |
Thomas Buck
|
fdd71891c0
|
Compiles up to Render
|
10 years ago |
Thomas Buck
|
4a08d4c789
|
Ported Entity and SkeletalModel constructor
|
10 years ago |
Thomas Buck
|
bd5a177989
|
Work still in progress
|
10 years ago |
Thomas Buck
|
549374f4d4
|
Work in progress
|
10 years ago |
Thomas Buck
|
6f15905676
|
Created Entity class
|
10 years ago |
Thomas Buck
|
e10084d735
|
Removed more old stuff from WorldData
|
10 years ago |
Thomas Buck
|
e116fe3fa3
|
Created BoundingBox class
|
10 years ago |
Thomas Buck
|
e841776fe1
|
Prepared for Windows support
|
10 years ago |
Thomas Buck
|
b8794b216d
|
Using Box as BoundingBox
|
10 years ago |
Thomas Buck
|
ac8022ec70
|
Menu play button working
|
10 years ago |
Thomas Buck
|
2007e0693b
|
Moved Box, Sector,... into extra file
|
10 years ago |
Thomas Buck
|
36ece5eb87
|
Setup objects from TombRaider in their constructor
|
10 years ago |
Thomas Buck
|
0803eb5e74
|
removed duplicate code
|
10 years ago |
Thomas Buck
|
c5c124abb2
|
Implemented all missing new methods. Builds and runs!
|
10 years ago |
Thomas Buck
|
01d39b4972
|
Render using new interface
|
10 years ago |
Thomas Buck
|
a119a9994c
|
Added comparison operator to static model
|
10 years ago |
Thomas Buck
|
552687f17f
|
Rewrote room loading code
|
10 years ago |
Thomas Buck
|
c3f431e6ef
|
Rewrote Sprite loading in Game
|
10 years ago |
Thomas Buck
|
b6da69c891
|
Starting refactoring
|
10 years ago |
Thomas Buck
|
404dd6b66e
|
Started world refactoring
|
10 years ago |
Thomas Buck
|
138b5d3d95
|
Added my Todo list
|
10 years ago |
Thomas Buck
|
7642114acd
|
Prepare for Windows support
|
10 years ago |