55 Commitit (ea91c9484a6238c27e68046227faef9072e3b547)

Tekijä SHA1 Viesti Päivämäärä
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. 9 vuotta sitten
  Thomas Buck f8dba33eea Removed custom Font support 9 vuotta sitten
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 vuotta sitten
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 vuotta sitten
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 vuotta sitten
  Thomas Buck ae5868b708 Small fixes for TR1 moveable parsing 9 vuotta sitten
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 vuotta sitten
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9 vuotta sitten
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 vuotta sitten
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 vuotta sitten
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 vuotta sitten
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 vuotta sitten
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 vuotta sitten
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 vuotta sitten
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9 vuotta sitten
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 vuotta sitten
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 vuotta sitten
  Thomas Buck 09b15dddcd Format code [skip ci] 9 vuotta sitten
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 vuotta sitten
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 vuotta sitten
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 vuotta sitten
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 vuotta sitten
  Thomas Buck 21d2478397 Added basic view frustum culling 10 vuotta sitten
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 vuotta sitten
  Thomas Buck 6625071dfd Render StaticModels 10 vuotta sitten
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 vuotta sitten
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 vuotta sitten
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 vuotta sitten
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 vuotta sitten
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 vuotta sitten
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10 vuotta sitten
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 vuotta sitten
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10 vuotta sitten
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10 vuotta sitten
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 10 vuotta sitten
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10 vuotta sitten
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 10 vuotta sitten
  Thomas Buck 741083b757 Fixed indent [skip ci] 10 vuotta sitten
  Thomas Buck bd24c36a7f Added SoundManager 10 vuotta sitten
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers 10 vuotta sitten
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command 10 vuotta sitten
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 10 vuotta sitten
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file 10 vuotta sitten
  Thomas Buck dc66df2716 Didn't even compile... 10 vuotta sitten
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 vuotta sitten
  Thomas Buck e968717184 Added texture viewer 10 vuotta sitten
  Thomas Buck 65be6f0114 Fixed wireframe background color 10 vuotta sitten
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 vuotta sitten
  Thomas Buck 8b3cd134e0 Added level loader test driver and fixed parsing bug 10 vuotta sitten
  Thomas Buck f00fb80309 Split Log class from Console 10 vuotta sitten