Thomas Buck
|
fce2d7b0d5
|
Added sshot command
|
10 years ago |
Thomas Buck
|
780989b3c7
|
Sound interface now abstract
|
10 years ago |
Thomas Buck
|
237a34b03d
|
Camera now also service
|
10 years ago |
Thomas Buck
|
e9c7c9c42f
|
World now also service
|
10 years ago |
Thomas Buck
|
b986369a1b
|
Sound now also global service
|
10 years ago |
Thomas Buck
|
ed67843df6
|
Console, Game, Menu, OpenRaider and Window are global services.
|
10 years ago |
Thomas Buck
|
c27e093bec
|
Segfaults
|
10 years ago |
Thomas Buck
|
4ba21cd02a
|
removed glu includes
|
10 years ago |
Thomas Buck
|
29e702c578
|
Added FPS display, removed limit
|
10 years ago |
Thomas Buck
|
7a4a5c0a96
|
Added animation test commands
|
10 years ago |
Thomas Buck
|
1aaa6ceef0
|
No longer segfaulting walking Yvel.tr2
|
10 years ago |
Thomas Buck
|
f5678a561a
|
More asserts
|
10 years ago |
Thomas Buck
|
14978be957
|
Fixed strange Texture offset in GL, added asserts.
|
10 years ago |
Thomas Buck
|
ebe9e57798
|
misc
|
10 years ago |
Thomas Buck
|
d4f4ba5d92
|
Added game mode command
|
10 years ago |
Thomas Buck
|
4d98afd2aa
|
Using only colors that were defined for renderer
|
10 years ago |
Thomas Buck
|
841824229e
|
Started reimplementing game engine commands
|
10 years ago |
Thomas Buck
|
c70c37a4bf
|
Added basic movement
|
10 years ago |
Thomas Buck
|
964f379642
|
Added mouse camera movement
|
10 years ago |
Thomas Buck
|
ce5864d7f8
|
Fixed sound segfault
|
10 years ago |
Thomas Buck
|
dd085bef14
|
Very hacky fix for using the right textures
|
10 years ago |
Thomas Buck
|
ab29600064
|
No longer segfaulting but now leaking World memory
|
10 years ago |
Thomas Buck
|
1b8d5f6694
|
Now segfaults somwhere else in Render
|
10 years ago |
Thomas Buck
|
024206ac6c
|
Added processing code. Segfault on level load.
|
10 years ago |
Thomas Buck
|
815ad09bd6
|
Added LoadScreen Render mode back.
|
10 years ago |
Thomas Buck
|
23c9159d52
|
Game is singleton. Started initializing Render.
Modified Camera and Render.
|
10 years ago |
Thomas Buck
|
df44fe47d7
|
Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
|
452fe3ce8b
|
gWorld and LARA for Render now moved to Game
|
10 years ago |
Thomas Buck
|
b32e1ce56f
|
Added Render
|
10 years ago |
Thomas Buck
|
afc11f2c5a
|
Load external sound effect files
|
10 years ago |
Thomas Buck
|
54741ed7bd
|
Added World, WorldData, using std list and vector.
|
10 years ago |
Thomas Buck
|
e02c9affed
|
Added Texture
|
10 years ago |
Thomas Buck
|
2e2c4e2693
|
Added SkeletalModel, now using std::vector
|
10 years ago |
Thomas Buck
|
e7b6c7bf7b
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 years ago |
Thomas Buck
|
8434b52203
|
Generate action for Game on mouse clicks
|
10 years ago |
Thomas Buck
|
d61daf3fcf
|
Validating pak before putting it in menu list
|
10 years ago |
Thomas Buck
|
556892812d
|
Added TombRaider level loader
|
10 years ago |
Thomas Buck
|
6a2026b656
|
Added Game class.
Moved typedefs into global header.
|
10 years ago |
Thomas Buck
|
9fd1622471
|
Can now also bind mouse actions
|
10 years ago |
Thomas Buck
|
78e55f04a8
|
Added mouse scrolling support.
Used in Console to scroll the history.
|
10 years ago |
Thomas Buck
|
62af5ce2ba
|
Added proper command history for console
|
10 years ago |
Thomas Buck
|
48b09ec110
|
Added help command
|
10 years ago |
Thomas Buck
|
5a7d335545
|
Console working.
Added quit command. Fixed bug in bufferString segfaulting with too big strings.
|
10 years ago |
Thomas Buck
|
02ceb1687a
|
Fixed system timer for BSDs
|
10 years ago |
Thomas Buck
|
0da8aace78
|
Moved drawText into WindowSDL. Added Console.
|
10 years ago |
Thomas Buck
|
e17f49b67e
|
Added mouse motion support
|
10 years ago |
Thomas Buck
|
355253f9b0
|
Mouse support for menu
|
10 years ago |
Thomas Buck
|
c0b2f96ab4
|
basic menu functionality working
|
10 years ago |
Thomas Buck
|
066ff8356c
|
preparing menu
|
10 years ago |
Thomas Buck
|
933c01b593
|
Key bindings working
|
10 years ago |