387 Commits (f8dba33eea1faa8a078250bd11a42cd71e8ddaf4)

Author SHA1 Message Date
  Thomas Buck f8dba33eea Removed custom Font support 9 years ago
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 457c42b1b0 Proper GLFW text input 9 years ago
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. 9 years ago
  Thomas Buck 04ef842389 Fix glbinding to work with GLFW 9 years ago
  Thomas Buck eedb4ec4ed Now using glbinding 9 years ago
  Thomas Buck 763efbb8bf Add move constructor to LogLevel 9 years ago
  Thomas Buck f420cc3872 Fixes for Linux compilation 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 years ago
  Thomas Buck ae5868b708 Small fixes for TR1 moveable parsing 9 years ago
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 years ago
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 years ago
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9 years ago
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 years ago
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 years ago
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 years ago
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 years ago
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 years ago
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 years ago
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 9 years ago
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 years ago
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9 years ago
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 9 years ago
  Thomas Buck e3b087062f Updated imgui 9 years ago
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 years ago
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 9 years ago
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 10 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 years ago
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 years ago
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 years ago
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 years ago
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 years ago