Thomas Buck
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9121091e5e
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No longer including gl.h globally, renamed own assert.
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9 years ago |
Thomas Buck
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0e0c0947a7
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Now v0.1.4. New Readme. Updated docs.
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9 years ago |
Thomas Buck
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dfbc01cc42
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TR3 level loader, assert macros
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9 years ago |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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9 years ago |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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9 years ago |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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10 years ago |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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10 years ago |
Thomas Buck
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a3d6411368
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Thomas Buck
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98199883db
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Fixed window resizing and initial camera offset.
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10 years ago |
Thomas Buck
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826c05f5b6
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Draw room bounding boxes in wireframe mode
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10 years ago |
Thomas Buck
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3e15451d64
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Fixed StaticModel rotation
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10 years ago |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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014962658a
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Room Mesh displayed more or less correctly
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 years ago |
Thomas Buck
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2c82d21373
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LoaderTR2 tries to load Meshes and StaticMeshes
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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c3c681e66f
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LoaderTR2 starts filling Rooms
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10 years ago |
Thomas Buck
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60c217d16a
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TextureManager now has independent storages
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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b1fb7c9965
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Removed vec_t typedefs
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10 years ago |
Thomas Buck
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afad81a858
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Moved methods from World into Room.
Also changed some strange old delete-guards.
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10 years ago |
Thomas Buck
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b8ee254b56
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New assert implementation, meta improvements
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10 years ago |
Thomas Buck
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e841776fe1
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Prepared for Windows support
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10 years ago |
Thomas Buck
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e7b6c7bf7b
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Thomas Buck
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c676a07a35
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Fresh start
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10 years ago |
Thomas Buck
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2e9c1855c3
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Removed useless global variables.
Also added more asserts()
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10 years ago |
Thomas Buck
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bdae1c57a6
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using sdl2-config for include path
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10 years ago |
Thomas Buck
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afda40b282
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Reenabled some warnings
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10 years ago |
Thomas Buck
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c0dcf2d54a
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Renamed OpenGLMesh to Mesh.
Documented OpenRaider, removed unused stuff.
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10 years ago |
Thomas Buck
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e8d9eb4634
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Float comparison epsilon
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10 years ago |
Thomas Buck
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34d4d4a579
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Less warnings
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10 years ago |
Thomas Buck
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cc4de9324d
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Autoindent & retab
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10 years ago |
Thomas Buck
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884ce37576
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Removed hel mstl subfolders
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11 years ago |
Thomas Buck
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ece6b3ec5a
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Moved headers and started moving tests
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11 years ago |
Thomas Buck
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e8b26392bf
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Removed empty unit tests
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11 years ago |
Thomas Buck
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1a01ee727c
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Improved documentation
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11 years ago |
Thomas Buck
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3f365336f9
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Added stub for missing hel/CollisionObject.
Now compiles on OS X, but segfaults at launch...
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11 years ago |
Thomas Buck
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f3fb7db04d
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Initial commit from SF CVS
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11 years ago |