Open Source Tomb Raider Engine
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  1. /*!
  2. * \file include/system/Window.h
  3. * \brief Windowing Interface
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _WINDOW_H_
  8. #define _WINDOW_H_
  9. #include <string>
  10. #include <glm/gtc/type_precision.hpp>
  11. class Window {
  12. public:
  13. static int initialize();
  14. static void eventHandling();
  15. static void swapBuffers();
  16. static void shutdown();
  17. static void setSize(glm::i32vec2 s);
  18. static glm::i32vec2 getSize();
  19. static void setFullscreen(bool f);
  20. static bool getFullscreen();
  21. static void setMousegrab(bool g);
  22. static bool getMousegrab();
  23. static void setTextInput(bool t);
  24. static bool getTextInput();
  25. static void setClipboard(const char* s);
  26. static const char* getClipboard();
  27. static void inputPositionCallback(int x, int y);
  28. static std::string getVersion(bool linked);
  29. };
  30. #endif